Creator: AzureDrag0n1 || First Published: 10/08/2005 || Players: 2 || Size: 30x20
Categories: None
Rating: 7.70 in 20 ratings
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Comments:
SimaMatt (10/08/2005 04:17pm):
THis is a really good map, but I must ask, is the YC building there to counter GE's first
turn advantage?
AzureDrag0n1 (10/08/2005 04:22pm):
Yes pretty much.
Nahbien (10/16/2005 09:20pm):
Grit is overly strong here, but that's pretty much any map, suggest ban for more fun. FoW
is excellent on this map, you don't know what your opponent is doing, or where she/he is
rushing. 9/10
Lactose_Intolerant (11/11/2005 04:29pm):
You need to make it so that either one person can't get an apc and inf 1st turn or both can.
AzureDrag0n1 (11/17/2005 01:16am):
What do you mean? Both players can make an infantry and an APC first turn. One player gets
6000 and another 7000.
technolink (05/08/2006 01:12pm):
I love the FTA counter
srstarry (06/13/2006 06:24am):
tis the only map that i really thing a great use of battleships!
Riukken (06/19/2006 11:55pm):
A land formed bridge, I love the idea. The sides seem kind of useless and will have the least
of the action. And it seems a little chokepointy and symmetry. I like the FTA counter. 4/10
silentsword (11/14/2006 06:33pm | Edited: 11/14/2006 08:57pm):
The big problem that I see here is that the opening stages of this map are almost predetermined: if one side doesn't
go for "their" center base immediately, then they'll lose both of them. I'm not sure if there is a solution, but it is
something to look into. Perhaps moving the center bases closer to the home bases, or including a second pair of
bases along the main bridge, closer to home. I dunno.

Overall, however, decent map. 6/10 provisionally.



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