Creator: FortesWar || First Published: 02/19/2008 || Players: 2 || Size: 30x40
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Shadow Star (02/19/2008 05:05pm):
I think you have too many bases on this map. On this map you might want to strive for more like 5 per country in total of 10 on the map. There aren't any reefs, I know it may not seem like a big deal, maybe you don't play FoW, but even outside of it, its one of the few defense boosters sea units get (well, and ports) I'd unclump most of the property, all of that owned property is nice, but it does mean you have to travel farther before actually doing anything. I'd say that the center is too much in favor of GS(which may have been a chance at FTA countering. but at the moment it's just too easy for GS to send more troops to the center then BD. BD has more points on their starting area that can be landed on (by two) there's roughly 94 property on the map (I'm not going to count every one to double check like I do on a few maps to ensure that I included everything) that's 47 per. that's a good amount for a battle with as much sea as you have. What it's not good for, are all the bases you have. On a map this large, I'd want to have some seaports on those central islands for refueling. (maybe instead of the two neutral ones on each players starting land mass.) What I'm trying to say, is try to get the land masses approximately the same distance. Cut back on the bases, change some of them to cities. Cut back on at least 7 of the airports (3 per country should be enough with such a heavy emphasis on sea that you have), add some reefs, spread out the property, and decrease the starting property to maybe 10 if your starting high. 7, surprisingly with the number of issues I have, it does look interesting as a strong start. |
|
FortesWar (02/19/2008 05:32pm):
Um Thanks... I thinks. Honestly Im not very Good at this and barely know hows to play... I guess with this one I was just trying to set up a battle that would be ridiculously large and crazy... so idk but my next map will be a lot less over the top..... |
|
JoeVector (02/19/2008 07:07pm):
If you rotate the island with five mountains 45º CCW and annex it to the one that resembles 'Y' and then mirror the 'C'ish one and rotate it 45º CCW too, then it all looks like a swastika. Somewhat. >:( |
|
funwes (02/19/2008 09:48pm):
FAIL for wanting a swastika to be present^ |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites