Creator: Red11 || First Published: 03/04/2008 || Players: 2 || Size: 40x40
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Red11 (03/04/2008 10:07am | Edited: 03/04/2008 10:27am):
Its the ultra-fundamentalist commie aliens verus the supremely fascist, nihilstic grey sky. This little baby should be played FOG of war only. 4000 credits. FTA has been addressed by an extra starting city for black and some copters. The airfields are battle copter and transport copter until turn 11 when you can build any aircraft. You can leave megatanks in this one.i suggest a small range of slect COs or double Adder. Romp and Stomp! |
|
Tyrael (03/04/2008 11:07am):
Much as I dislike "MEGA EPIC FINAL BATTLE OMG" maps, this one looks pretty good. You should put in a far-off lab per side, easily defended, to enforce the 'no copter until turn 11' rule. |
|
Red11 (03/04/2008 03:08pm):
Thanks for the suggestion Tyrael. Good idea.I think I will add two enclosed labs, as you say, surrounded by sealed pipes. It's actually non-copters units that I intended to be used from turn 11. You will need your battle copters as scouts, in this map, i would imagine. |
|
Tyrael (03/04/2008 10:25pm | Edited: 03/04/2008 10:25pm):
Oh noes, moar pipeseemz! Edit- I see you still have that random four-way road tile fetish of yours ;) |
|
Red11 (03/06/2008 05:43am):
Note too self. Add a couple of recons to both sides. Re-examine cities, maybe add another for GS. Add mountain to central region. Maybe 2 extra bases for unit variation. |
|
Red11 (03/15/2008 11:34pm):
This could be interesting Hachi v. Hachi. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites