Creator: sulla || First Published: 03/14/2008 || Players: 2 || Size: 15x15
Categories: None
Rating: 4.47 in 15 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
nerd-boy (03/14/2008 02:12pm):
4 starting properties is kinda "ehh". Not necessarily the best thing to have.

It's also not that aesthetically pleasing. The terraining is extremely linear, and that
just looks ugly.


sulla (03/14/2008 10:14pm):
so is this map really a 1.67 map? Any idea how it plays? Fucking assholes.
I luv heartless (03/14/2008 10:38pm | Edited: 03/14/2008 10:39pm):
This does not deserve the 1,67 it has. Some people just can't seem to forgive.

I'd give it a 5, but I'm rounding it up to a 6 because of the unfair dowrates. nerd-boy said
what you need to make the map better.
sulla (03/15/2008 02:15am):
changed the map slightly. I think the map is at least 6 or 7. I am going to test it now.
sulla (03/15/2008 09:15pm | Edited: 03/15/2008 09:15pm):
wow more idiots down rating the map. Fuck the scum that comes here.
Watchful_Eye (04/15/2008 07:22pm | Edited: 04/15/2008 07:23pm):
Ever heard the word "subjectivity" sulla? ;>

However, the map is ok, but nothing special.
5 Points from me.

pen (07/13/2014 04:28pm):
Contested comtowers are frowned upon. If anything, they should be close to the HQs and are there
to turn the heat up a bit. The bases are far too close, it's likely that each nation will be able to put a
tank their enemy's base once or twice.

It looks like a 5 to me.
blanci1 (10/01/2014 07:41pm | Edited: 10/01/2014 07:42pm):
It is curious how some folks are biased and choose to only see negative aspects overlooking the positives.
I wouldnt want all maps with linear features, but some such variety is surely fine. Canals and roads are often
linear anyway.
This is, As always, an original kinda map from Sulla. Especially the centralish bases and the 8 frontline
contested cities are very unusual and battle conducive !
However i hate contested comm towers. Whover gets an advantage there has it too easy. Relocate the comms
and this could be a very interesting fighting map. The closeness of the central bases i dont see as a big
problem. Getting to centre first isnt gonna allow immediate interference with enemy base, and the importance
of dead centre is limited as there are no cities there anyway.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.