Creator: Tyraelowns || First Published: 03/01/2008 || Players: 2 || Size: 23x25
Categories: C-Rank, Base Light, Heavy Naval, Standard
Rating: 8.11 in 9 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Tyraelowns (03/01/2008 01:08am):
I found your lul, sir :D
tmassing (03/01/2008 09:39am):
10/10 I love island maps.....I could see this being a fun map. i dont think you need a
1st turn advantage. A player has so many options in his 1st few turns and there isnt
anything that they would be racing for. I wouldnt bother with that. nice map!
lazernerd (03/01/2008 09:48am):
Good map, 9/10.
funwes (03/01/2008 12:19pm):
Basedonme/10

:D Yay! *puts lul to good use*
Tyrael (03/01/2008 02:04pm):
Even without important properties to race for immediately, the FTA counter is important so
that the second team can still keep up in funds. Otherwise the first team can afford to build
a transport and move it first, then a battleship first and move it first, etc. etc.
nerd-boy (03/01/2008 02:22pm):
"i dont think you need a
1st turn advantage."

Yes you do. You always do. As Tyrael said, it's not about being able to race to a place
faster, it's about keeping up in funds.

Looks good though Tyrael (b'_')-b. My only concern is that there are too many ports and
not enough bases, so unless you set the funds at being higher than 1000 (60 funds
properties total = 30k per player at 1000 Funds per turn), which is fairly low for a five
port-per-side sea battle, I don't think much exciting stuff will happen.

Also, adding air might shake it up a bit.
Guerrero_aguila (03/01/2008 02:23pm):
No airports... It could have been a map with many possibilities. But I see no mistakes, I
rate 10/10
Harti (06/22/2009 11:52am):
There are lots of narrow passages thanks to shoals, so Boatshielding will be quite an easy
thing to do.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.