Creator: abc1234 || First Published: 03/22/2008 || Players: 4 || Size: 20x20
Categories: None
Rating: 2.17 in 6 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
C_master (03/23/2008 12:22am):
Dude, OS's side has 2 more cities, and there are no indirects, so why would you even
advance to attack? THe attacker gets owned, 4 way battles, with only bottlenecks, I don't
like it all that much, not a lack of terrain where it needs to be, but Jake would own this map.
Just needs a little fixers here and there:
Tone down the power of the units so the Inf atually will survive,
Add indirects!
Nyvelion (07/10/2012 09:21am):
Jake doesn't own on this map because most of the combat will occur on the bridges or on
the cities next to the bridges. Why fight on the plains?

Number of cities matters little with no bases and little contest over them given that
attacking over the bridge or river is suicide.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.