Creator: Boss27 || First Published: 03/17/2008 || Players: 2 || Size: 20x15
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Boss27 (03/17/2008 10:35am):
Hey yo. This is my last creation, i just wanna test this idea. Rushing to capture the middle map ? or focus first on capture closest enemy cityes ? I'am always open for sugestions and tips. thank you. |
|
nerd-boy (03/17/2008 05:32pm):
Overfunded to start leads to major "OS gets a tank to the center first" FTA. |
|
Boss27 (03/18/2008 07:47am):
If the point is getting control over middle map with 1 tank or 2 at beggining, The BM can answer with the same number of tanks, but with the advantage that he can capture red buildings at the same time, then the OS have no longer income of 6000 to build tanks, and if OS spend a turn to build infantery and stop building tank, BM can keep building tanks and capturing buildings at same time, so i dont see the real advantadge for OS. But its only my point of view. |
|
nerd-boy (03/18/2008 07:08pm):
Well, building off of this, OS will capture 2 BM cities in one day. This effectively lowers BM's funds by 2000, since they don't have the extra 2k income at the start of their turn. They regain this back during their turn, preventing OS from gaining an EXTRA 2k, but BM loses out on 4k. This happens twice. |
|
Tyrael (03/19/2008 12:00am):
Have you played on the map against a good opponent a couple of times? |
|
Boss27 (03/19/2008 02:16am):
Im just testing the map in a two games. |
|
Watchful_Eye (06/04/2008 05:31pm):
The idea works if you give the two neutral bases to the respective players - then the first player can built 2 Infrantry and the blue has 1 Infrantry more from the beginning (a half turn) - thats fair. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites