Creator: JoeVector || First Published: 03/19/2008 || Players: 2 || Size: 20x15































































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Comments: |
Hydralisk24 (03/20/2008 01:26am):
Seems a bit choked... >_> but thats just me. |
blanci1 (03/20/2008 02:05pm):
At first sight does look choked since theres only three 1-square wide crossings going from left to right, However the map, after the opening, should divide north-south when the fat 3- square wide bridges on both wings plus the centre crossing plus air plus river (water-land crossings) should give scope for attacking and advancing. Might just work, and being so small might be a lot of action. OH NO..I dont like the super-critical positions of the com towers.. it may degenerate into a simple race and battle for these......MOVE the com towers onto those 2 islands, thats the natural place for them !! then i ll play this map and give it high mark |
JoeVector (03/20/2008 02:22pm):
I unchoked the airport corners, and I'll change the towers' positions as soon as the tests are finished. Thanks for your comments. |
DuelStriker (03/20/2008 05:54pm):
Similar to Redline's maps/10 |
blanci1 (05/23/2008 03:18pm | Edited: 08/25/2008 10:24pm):
i tried this map and it presents original requirements IMO ... but the fat side bridges and neighbourhood are very EXPOSED and its difficult to advance in these areas which offer little financial or strategic gain in so doing. You just get blasted from indirects . Perhaps move some forest and cities onto or near the big bridges ?? BTW i was playing against Grit in Fog ..maybe that was part of the trouble. i like the map ... whats anyone elses experiences? |
blanci1 (07/06/2008 03:43am | Edited: 08/25/2008 10:27pm):
and maybe some central-ish reefs not touching enemy mainland (for navy to hide)-- there are a few such plces eg next to the island mountain, at side of central ports. |
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