Creator: The Skeleton || First Published: 03/23/2008 || Players: 4 || Size: 20x20
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| Comments: |
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The Skeleton (03/23/2008 10:21pm | Edited: 03/23/2008 10:22pm):
Designer Notes: -It's hard to get to the inner road from the outer one, this makes the inner bases more significant and adds a separate dimension to the game without cutting it off from the rest, after all, it's still accessible. -The forests and mountains are placed with fog of war in mind. -The cities in the middle are obvious points of contention. They are in fact intended this way. Certain cities should be fought for, not awarded. -There are some minor issues here for people with claustrophobia, but I ask that you note that this is not intended to be a large map. |
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JoeVector (03/23/2008 10:53pm):
It's good, but the initial funding makes FTA a big issue, especially since OS can block the central bases with a recon on their second day. Is this meant to be played with teams on? |
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The Skeleton (03/24/2008 12:04am | Edited: 03/24/2008 12:05am):
Thanks for the comment. I left teams up in the air, do you have a personal suggestion? |
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JoeVector (03/24/2008 05:12pm):
No, I was just curious. Still, I think an FTA counter is very much needed. |
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funwes (03/24/2008 05:45pm):
If it's teams, then it would be OS+YC vs GE+BM Otherwise, I think GE would get an infantry and YC would get two I think |
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