Creator: The Skeleton || First Published: 03/23/2008 || Players: 4 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
The Skeleton (03/23/2008 10:21pm | Edited: 03/23/2008 10:22pm):
Designer Notes:

-It's hard to get to the inner road from the outer one, this makes the inner bases more significant and adds a
separate dimension to the game without cutting it off from the rest, after all, it's still accessible.

-The forests and mountains are placed with fog of war in mind.

-The cities in the middle are obvious points of contention. They are in fact intended this way. Certain cities
should be fought for, not awarded.

-There are some minor issues here for people with claustrophobia, but I ask that you note that this is not
intended to be a large map.
JoeVector (03/23/2008 10:53pm):
It's good, but the initial funding makes FTA a big issue, especially since OS can block
the central bases with a recon on their second day.

Is this meant to be played with teams on?
The Skeleton (03/24/2008 12:04am | Edited: 03/24/2008 12:05am):
Thanks for the comment.
I left teams up in the air, do you have a personal suggestion?
JoeVector (03/24/2008 05:12pm):
No, I was just curious. Still, I think an FTA counter is very much needed.
funwes (03/24/2008 05:45pm):
If it's teams, then it would be OS+YC vs GE+BM

Otherwise, I think GE would get an infantry and YC would get two

I think



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