Creator: Everzwijn || First Published: 03/22/2008 || Players: 4 || Size: 37x37
| Categories: C-Rank, FFA Multiplay, Standard, Teleport Tile | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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Everzwijn (03/22/2008 07:38pm):
Okay, so I was bored, felt like making a multiplayer map, with black squares and lots of chaos. Then I spawned this thing. It's gonna be damn chaotic playing on this, because you get to go from anywhere to everywhere here. You can play it either as a FFA or teamgame, though I suggest FFA, as fearing attacks from everyone and everywhere adds to the confusion. The lab will probably get lots of attention too. |
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DuelStriker (03/22/2008 07:40pm):
Uh... wow... |
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DuelStriker (03/22/2008 07:40pm | Edited: 03/22/2008 07:40pm):
[double post deleteded] |
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Tyrael (03/25/2008 02:03pm):
Lol, awesome! |
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Nyvelion FEBW (04/02/2008 06:11pm):
Stupid. |
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ChurKirby (04/04/2008 08:24am | Edited: 04/09/2008 12:12pm):
The problem with giving YC THREE infantries, you see, is that it not only counters FTA but also gives them an advantage. I mean, it's all very well giving BM an extra infantry in 2 player maps, but if you had 14 player map where each country gets an extra infantry for turn order, OS would have no infantry while PL would have 13. >_> |
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Everzwijn (04/05/2008 05:14am):
Really? I thought it would be okay, because every country gets first turn from 1 of 4 bases. I'd think giving PL 13 infantry would be fine as long as every player has 14 starting bases. O_o Oh, and YC has 3 infantry, btw. |
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IchigoKurosaki (04/05/2008 10:18am):
Sorry i don't like it, just too random, maybe? |
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DuelStriker (04/07/2008 04:43pm):
plail ^ |
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FunkyChunk (04/08/2008 07:33pm):
Invulnerability by day 8 |
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Tyrael (05/31/2008 10:53pm):
Uprate. |
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Jer06 (05/02/2019 08:30am):
good concept but it doesn't work for vary long |
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