Creator: BandoIruka || First Published: 03/27/2008 || Players: 6 || Size: 21x40
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Shadow Star (03/27/2008 11:13am):
assuming it's teams of bottom Vs top.
teams are unfair, Not only do OS BM, and GE get a turn advantage with their bases, they all
go before BH, YC, and RF. Which increases the distance of inequality between teams.
the 4 airports are almost too close to each other, they're on the edge.
with 21 production facilities, and only 42 nonproduction fund property, thigns are a little
displaced.
Everyone will get a disputed Lab, makes me wonder what it's for unless you have
something really important set as the Lab unit.
Central property isn't a bad thing, unless it's a production facility (like all 3 airports)

For the most part, translating maps from other games to AW does not work very well and a
lot of the time unless properly planned out will result in serious problems.
BandoIruka (03/28/2008 07:48am):
hmmm... point taken. I'll have to make it OS,GE and BH vs BM, YC and RF so that it is one
army per team gets a turn rather than all 3 armies on one side then the other three.

I count only 3 airports, not 4.

I designed this map specifically where lab units is a MUST. They are to represent
Technology Tree. I might consider putting them closer to the middle to force players to
make a choice between going for tech or airport. I originally wanted just simply an
airport in the middle but forgot to use an odd number for the map height.

Guess these first few maps will have to be early models for more refined and balanced ones
further down the track.

'preciate the feedback comment



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.