Creator: nerdAlert || First Published: 03/29/2008 || Players: 4 || Size: 25x25
Categories: None
Rating: 1.14 in 7 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
BadFurDay (03/29/2008 08:26am):
Strategy is not the key on this horrible map
1/10

Read:
http://www.amarriner.com/awbw_forum/viewtopic.php?t=9187
http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518
Dragunov14 (03/29/2008 09:05am):
LOL at badfurday's post xD
Metalic_Dragon (03/29/2008 12:27pm):
Not putting 34757934 airports/bases in a clump is key to designing maps.
Tyrael (03/29/2008 05:13pm):
Not playing on this failure of a map is the key.
Everzwijn (03/30/2008 12:22pm):
Terrain clumps + FTA + chokepoints + plain overdose + too much production property = plail.
DuelStriker (03/30/2008 12:23pm):
Read all of the above comments ^
IchigoKurosaki (04/11/2008 06:00pm):
Guys, don't be rude it's obvious he's new at map making, but don't use clumps of cities and
bases, spread them out. If you did that, this map could be really good.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.