Creator: Blood Rose || First Published: 04/02/2008 || Players: 3 || Size: 30x20
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| Comments: |
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Blood Rose (04/02/2008 01:48pm):
A small, 1 on 1 battle. However, you are only limited to using those YC units under the playing field. The mountain tile set around the playing field represents the pointlessness of the "red" and "blue" bases located in the canyon. The YC Md.Tank is only used to protect the middle base and should not move, only making it more difficult base to capture. |
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Bearkillers (04/02/2008 02:37pm | Edited: 04/02/2008 02:37pm):
wow this is the only Halo map I've seen and it looks still just as pointless as it does in Halo |
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rast2 (04/02/2008 02:54pm):
I don't get it. |
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Bearkillers (04/02/2008 06:41pm | Edited: 04/02/2008 06:41pm):
this map was based off the map in Halo for the Xbox, but judging from his description I'd say he's only heard of it from the internet show RvB (Red Vs. Blue) which uses Halo (and is very funny). |
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Shadow Star (04/03/2008 10:17am):
terrain is quite frankly too thick inside the area. The outside, as it's accessable by the YC Infantry and mech), is rather silly. I don't see the poitn in the YC recon or tank, they can't go anywhere. at 15 property in total for both sides, two bases is enough. However, the FTA counter is not accurate, OS will still be able to build from both bases before BM. extra 2000 funds or not. the only FTA fix that I see functioning properly is the distance to the 3 neutral cities. Next, Blood Gulch is on the Ringworld (I will not accept the halo in the sky as a Halo, it is the Ringworld by Niven) And as the entire point is to control it, there isn't an unimportant location. Lastly, maps that are based on other games that do not folow the same system as AW, do not function that well. |
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Nyvelion FEBW (04/03/2008 10:29am):
"the internet show RvB (Red Vs. Blue) which uses Halo (and is very funny)." You couldn't be more wrong about that last part. |
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