Creator: rast2 || First Published: 04/15/2008 || Players: 2 || Size: 9x10
Categories: None
Rating: 4.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
rast2 (04/15/2008 03:09pm):
this one shouldn't have any FTA/STA. might still be too small, but oh well
nerd-boy (04/15/2008 05:21pm):
BM Recon's the Comm Tower.
funwes (04/15/2008 05:34pm):
How? They only get 2k income, not 4k
The Shifting Shadows (04/15/2008 06:58pm):
That's excatly why. BM buys nothing then next turn buys a recon.
rast2 (04/16/2008 07:37am):
SS, during that time OS buys 4 infantry and kicks BM's ass with money
Nyvelion FEBW (04/16/2008 08:18am):
Building nothing and then just getting a recon? Are you guys serious, or do you just enjoy
losing? Who is going to get a recon on day 2 and go that far behind funding other than
people who suck at AW?
The Shifting Shadows (04/16/2008 02:30pm):
I was just explain how Nerd-boys example would work. They could still do recon rush later
anyway when bm get at city or 2. I see more mech spam here then recon problems. But
your right rast the inf wall would scrue someone over, and Nyvelion I'm used to losing so
much. I'm still a rookie in comparasine to the pros.
nerd-boy (04/16/2008 04:26pm):
OS captures Comm Tower on day five.
BM builds Recon day 3.
rast2 (04/16/2008 04:39pm):
n-b, BM only gets 7k income over his first 3 turns. Building 6 inf = good, building 3 inf and a
recon = fail.
Madd Maxx (02/17/2015 03:38pm):
seems like fta counter is good enough. interesting map to say the least. noi airports or seaports
makes it lose marks. And like to see the land bigger. 7/10. good job



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.