Creator: Watchful_Eye || First Published: 04/15/2008 || Players: 2 || Size: 25x25
Categories: New, Standard
Rating: 6.14 in 7 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
funwes (04/15/2008 06:55pm):
Yay for symmetry!

Boo for the multiple properties on the line of symmetry :( Especially the airports
Watchful_Eye (04/15/2008 07:09pm | Edited: 04/15/2008 07:13pm):
I thought it could be a good idea to make the players fight for the airports.
JoeVector (04/15/2008 07:39pm):
OHNO MULTIPLE SUPERIMPORTANT PROPERTIES IN THE LINE OF SYMMETRY WHAT WILL WE DO

The map is actually good and I think it's refreshing to have someone break the usual map
conventions. I guess only testing this map will actually determine whether that's a good
thing or not.
nerd-boy (04/15/2008 08:12pm):
Having super important properties in the line of symmetry is bad when a) the properties
aren't duplicated (the port, comm tower) or b) they're silos.
Tyrael (04/15/2008 11:43pm | Edited: 04/15/2008 11:45pm):
It should be OK, OS rushes for one, BM can go for the other, if the airports are really so
important.

Noteworthy'd.
Nyvelion FEBW (04/16/2008 10:25am):
This is exactly why you don't deserve to be on the map committee.
Watchful_Eye (04/16/2008 11:55am | Edited: 04/16/2008 11:56am):
Map Commitee?

And why someone rated it with 1?

Thanks for the Noteworthy-Making btw.
Watchful_Eye (04/17/2008 04:27pm):
Oops blue had one house more.. I corrected it :>
walkerboh01 (07/27/2012 02:06pm):
5/10 and decategorized. Contested airports, contested towers, very fragile capture phase and
tons of room for imbalance. Fronts are choky and very stalemate-prone.

Please see this thread - http://www.amarriner.com/awbw_forum/viewtopic.php?f=33&t=13916 - if
you make changes and would like your map looked at again.
Watchful_Eye (04/24/2020 08:05am):
I completely overhauled this map



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.