Creator: Blizard || First Published: 04/17/2008 || Players: 8 || Size: 40x40
Categories: None
Rating: 4.40 in 5 ratings
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Comments:
DuelStriker (04/17/2008 10:48am):
Way too base heavy...
Ducky (04/17/2008 08:47pm):
I don't thonk teams are even according to the ABCDDCBA thing however it isn't a symetrical
map so they might not need to be.
Robocop (04/18/2008 12:59pm | Edited: 04/18/2008 12:59pm):
i like this map concept quit a bit, but its not a 10/10 yet much work must still be done.

~do what ducky says to and change the team order so its ABCDDCBA
~random terrain is great but its always a good idea to place peoples 1st base (or inf.)
the same amount of spaces away from the center tile (or whatever is the focus of
the map)
~no one would think why does it matter haveing so meny bases on a map full of Islands (no
one can mech rush), well it makes everything damn near impossibile to capture. With this
meny bases i would produce 2 infentry per turn untill i have 40 of them, which on this map
would take something like 10 turns, then i would just leave them on my Island so no one
can land then i concider how im going to polverize the opposition.

~my vote for now is 6/10

~vote subject to change~
Meta Rexy (09/02/2008 03:29pm):
too many bases and too close together.
While you got one base for each person... you've got to give the bases more space or
whoever gets to the island first gets all the bases.
space them out and maybe add some bridges connecting the teams to the island.
5/10
DJ-Moogle (08/29/2012 02:00pm):
Very bland-looking map. Also yeah it has too many deployment bases.



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