Creator: el_B || First Published: 05/15/2008 || Players: 2 || Size: 25x25
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| Comments: |
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el_B (05/15/2008 09:01am):
Even your average COs like to take holidays. Look at this beautiful shallow lake, which is known as a paradise for fisherman, surrounded by large mountaineous forest. It'd be a perfect place to relax and just forget about all the wars you've fought, but unfortunately your most hated CO also decided to spend his holiday at this lake. You decide there is no other solution but to drive him out~ 2p map in my typical style - symmetrical skeleton, slightly asymetrical terrain. Apply standard rules here. Lab units, as usual, are optional. Port are obviously shoal-locked, so it's Lander/Black-Boat only. (Not like you're going very far with bigger ships in this pretty shallow lake.) Landers however, can shorten the way to your opponents base, if you like to rush. |
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Red11 (05/15/2008 11:11am):
A beautiful map! The many mudflats prove there is hope for a lander and black boat battle. In fact, this map utilises this theme to full effect. |
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nerd-boy (05/15/2008 04:19pm):
Get rid of the base on the corner line of symmetry. |
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el_B (05/15/2008 04:50pm | Edited: 05/15/2008 04:53pm):
I spend a lot of thought into that base, because I wasn't sure if advancing the 'long' way would be worth it without something like a base in the center of it. I'd like some other's opinion on it. |
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Harti1990 (05/15/2008 05:47pm):
Something to think about could be a Comm Tower which definitely would be worth to proceed there. But a base is pretty too much for it - the one who is able to capture it would just win the game... Still, in my opinion, even a Comm Tower would be too much for my liking. All in all, great map though. I'm a bit scared of breaking symmetry very often. But here it seems to be quite okay for both sides. |
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el_B (05/15/2008 06:25pm):
Well, I guess for now I'll replace it with... two? cities. That nets the corner a total of 6k funds advantage, dunno if it's sufficient. |
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