Creator: SADFACE II || First Published: 04/19/2008 || Players: 2 || Size: 7x27
Categories: None
Rating: 10.00 in 3 ratings
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Comments:
SADFACE II (04/19/2008 08:02pm | Edited: 04/20/2008 02:13am):
After countless defeat upon defeat, the penguin armada has been reduced to a single
pathetic infantry... However, as we all know, a single penguin spore is enough to infest
a galaxy. To make matters worse, the penguin has stolen a lander and is on its way to the
PC HQ! Can the heroic and masculine Pink Cosmos forces finally stop the Cobalt menace, or
will the disgusting flightless bird worm its way to the top against all odds?

Days: 11
Unit bans: All sea and ground units (or just set the income to 0)
CO bans: All COs except Grimm and Sturm
Fog of war: On
Pink Cosmos should play as Grimm, Cobalt Ice should play as Sturm.



Despite the fact that this map doesn't look very complicated, I actually spent a couple
hours making versions of it, then revising it, then redoing it, &c. BadFurDay, I have no
idea how you can make such awesome and complicated maps. Anyway, let me know if there are
any issues with this map. 100 super-special SADFACE depression points to whoever figures
out the exact chance of CI winning.

EDIT: Changed map slightly to prevent a strategy where PC would always win. The chance CI
has of winning is the same as it was before, minus the unintended "PC always wins" factor.
Heartless rockzorz (04/19/2008 08:10pm):
6/7 x 5/7 = 30/49
30/49 x 4/7 = 120/343
120/343 x 3/7 = 360/2401
360/2401 x 2/7 = 720/16870
720/16870 x 1/7 = 720/117649

That's a 0.61198990216661425086072979796% chance of making it without ambushes, I
tihnk.
amthc356 (04/19/2008 08:51pm):
if the center's completely open, they win on day 7.
JoeVector (04/19/2008 10:10pm | Edited: 04/19/2008 11:01pm):
Or PC can build an infantry and capture the CI HQ, no?

Ah, right. Units bans. :P
amthc356 (04/19/2008 10:56pm):
no, read the units bans
FunkyChunk (04/20/2008 12:51am):
Don't forget the final 1/2 chance there at the end, mister heartless.
Everzwijn (04/20/2008 10:10am | Edited: 04/20/2008 10:15am):
The CI CO should be Nell, lol =P

10/10
Heartless rockzorz (04/20/2008 04:49pm):
Uh? Oh.

720/117649 x 1/2 = 720/235298

So that's 0,30599495108330712543243036489898%
amthc356 (04/20/2008 07:50pm):
multiply that by 7, because you need to cancel out that 1/7, because CI's infantry can spend
a turn on a comm tower and still see one of the ports
FunkyChunk (04/20/2008 11:11pm):
^ Yeah, I'm fixing that as soon as the games on the map are over. Don't worry your little
head.
SADFACE II (05/06/2008 07:03pm):
Map fixed, hopefully for the last time. You could point out how CI can now capture that
one comm tower at the end, but 13 comm tower Grimm can still OHKO Sturm infantry on HQs.

Really, the only thing the 14th tower is for is so that Grimm can guarantee OHKO landers
on ports, should that situation ever arise. And it really shouldn't, you know.



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