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Comments: |
MS1 (10/09/2008 10:43am | Edited: 01/09/2009 05:49am):
OK. Rank. |
MS1 (10/09/2008 10:45am | Edited: 01/09/2009 09:48am):
team A: OS BD CI team B: BM RF PC team C: GE GS JS team D: YC AB BH |
Shadow Star (10/09/2008 01:03pm):
OK, Fine. Things that are not good: Chokepoints. Not enough cities to support all of the bases. (try to have at least 2 cities to a base, to stop infantry rushing) Not enough cities to support the bases and airports. (try to have at least 4 cities to an airport, Also it would be helpful if you cut back on the airports. you have 7 per team, which is about 2 or 3 more than you need since there are teams.) not enough cities to support the seaports.(You should try to have at least 5 cities per seaport, otherwise you have to save up to build anything.) Corner Seaports are useless except as city funds. they can't go anywhere, and except for using a sub for spying (which with funds the way they are wouldn't be very beneficial) or building a battleship/carrier to assault. (it would be destroyed by other units before it got much damage in) In the middle, the airports are too close to each other. (should be about 9 spaces away on the close side.) Instead of using infantry to create counteres. on team maps its more conventional to adjust team order. such as changing the team order to ABCDDBCADCBA some of the long stretche of plains could use with a better variety of terrain. Lastly, you should try to have the amount of property that can be captured by each team to be about the same, with the property captured near a hotspot to be a little bith higher then away from a hot spot. The corners aren't going to get much property, while the closest to the hotspot aren't going to get nearly as much as the team member in between the hotspot and the farthest team member. I'm not going to complain about overly straight roads here, since I think I've rambled on enough already. |
Sly Mold (10/09/2008 06:07pm):
I like it. It looks like it would be fun to play on if the changes suggested above were done. These are all minor changes that won't radically alter your concept. |
airob (01/16/2009 11:41am | Edited: 01/29/2009 04:29pm):
wow the battle we are having in this map is taing forever there s a guy who never plays..9/10 |
MS1 (01/16/2009 02:43pm):
pipes are unsymmetrical... |
airob (01/29/2009 04:28pm):
o fuck i´m blind...not again |
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