Creator: sulla || First Published: 05/01/2008 || Players: 2 || Size: 24x24
Categories: C-Rank, Mixed Base, Standard
Rating: 5.30 in 10 ratings
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Comments:
blanci1 (05/01/2008 11:48am | Edited: 05/03/2008 03:22pm):

Clearly looks different from other maps (original), appears interesting (should be fun) and is
probably quite dangerous and difficult to play correctly , especially with that
seperated base ....... tricky choices right from the start. Certainly worth a try
nerd-boy (05/03/2008 09:06pm):
Just off the top of my head:

1) PL's southern neutral base is within air strike range of BD's southern airport, meaning
the hit-and-run potential is fairly high. Same goes for the airport up north. Also, those
bases are fairly easily assaulted by rockets/tanks as well. However, I can't really think
of a good place for them that makes this not happen. Maybe on the used silo square north
of the FTA counter infantry?
2) Based on the position of the bases, it looks like the center will probably be neglected
somewhat, and the person who neglects it the least will probably wind up capturing all of
the properties, since they seem really easy to grab, but really hard to lose.
3) You definitely need to open up the sides of the map a LOT, especially on the right side
of the map. As it is at present, the only way to get into the center bit of the right is
to go along a one-space wide chokepoint, with no other entrances. I'd suggest placing a
bridge on that horizontal river there to open up that side of the map substantially.
4) All of the used silo tiles don't really look that appealing on the eyes. I'd suggest
getting rid of about 30-40% of them, just to make the map look a bit more natural. On the
topic of terrain, it might be worth it to add a few shoals around the left and right edges
of the map, just to make the shorelines look cleaner.
5) It really is kinda chokepointy. However, I've noticed that that's the way you make your
maps: with two to three rectangular chokepoints down the middle, and this is in your
style. Gameplay wise, I don't see this effecting too much aversely. I only see it as a big
problem in the center, where the amount of mountains and forests really limit movement a lot.

tl;dr version:

Make the map a bit more open, especially around the sides, and in the center, and try to
make the terrain look a bit more natural and pleasing on the eyes.
blanci1 (05/16/2008 11:53pm):
Sulla, you dont need to make maps natural and pleasing on the eye since other people are
already doing those kinds of maps. Anyway in Fog and snow or rain and when full of
megatanks it all looks very different anyway. Just worry about gameplay, not dandruff. :)

ok----point 1. from nerd.. seems a good point .... ive never played with opposing factory and
airport so close .... maybe it would be crazy.... but maybe worth trying?? or just move them
to the sides, simple !
-----point 2. yes ..this is the dilema of the map!... theres a lot of cash in centre... any CO
would neglect it at his peril
------point 3 . have you edited the map already as i see no chokes..quite the contrary??
------point 4. silo tiles dont look appealing?? drivel. thats pure opinion.
------point 5. on about chokes again? uugh where? i dont see any? ...also nerd makes a
slight at your mapping style .... which i find rather bizarre... pink floyd had a style which
made them uniquely brilliant.. so what?
sulla (05/31/2008 03:38pm):
wow another map thats lost its ranking. WHAT THE FUCK IS GOING ON!!!
DuelStriker (07/16/2008 12:13pm):
5.75 in 8 ratings

This really doesn't deserve a low rating. Also the map looks nice now that it's fixed
sulla (07/20/2008 05:17am):
I am used to downratings on my maps. Doesnt surpise me anymore.
Metalic_Dragon (07/21/2008 09:11am):
This isn't really a "new" map anymore...
DuelStriker (07/27/2008 09:45am):
Metalic_Dragon (07/21/2008 09:11am):
This isn't really a "new" map anymore...

The new maps category hasn't been around that long y'know.



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