Creator: dshrums3 || First Published: 05/26/2008 || Players: 4 || Size: 40x30
Categories: None
Rating: 5.33 in 3 ratings
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Comments:
Stinky (05/26/2008 08:22pm):
4
blanci1 (07/02/2008 02:43pm | Edited: 07/02/2008 02:48pm):
very curious and different. .... i supose you didnt put ports on purpose ... stops black boat
spamming and makes the predeployed navy more valuable ...
Certainly worth trying out before changing anything !... but may get choked with only thin
bridges and limited supply of
navy...... though we have air but it ll take a while to get moving.
Very interesting ... just hope it works !
With 8000 first day funding .. give blue moon one recon near the bases to compensate him
for going second. (this is called fta counter ... see : guides/ main/ fta )
blanci1 (07/17/2008 08:51pm | Edited: 07/18/2008 06:16am):
Oh ... it looked at first sight rotationally symetric ... which would be fair . However a nearly
but not quite symetric map has severe danger of being unfair. i hope Access to airbase is
balanced . One of the airbase islands seems kind of further away than the other? Also
putting important resources like bases right on the centre line (here the diagonal can lead to
trouble.. it may be a race ..and may be unfair) Also FTA with predeployeds.. .. BMS
predeployeds should be moved half a move towards logical destinations or map centre. FTA
funds 8000 and FTA production -- mmm tricky perhaps give BM a mech on or near a base or
an infantry+recon. Balancing fta you have to try to think what OS should do/get/move on
their day1 and try to give BM half of it at start. Maybe fta cancels out previous asymetry
imbalance somewhat !? Perhaps these are tricky points i raise ... indeed im not 100% sure
how much to worry or calculate myself. But it looks like an unusual and interesting
gameplay map so im just gonna test it out and report back.



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