Creator: dshrums3 || First Published: 05/26/2008 || Players: 4 || Size: 40x30
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| Comments: |
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Stinky (05/26/2008 08:22pm):
4 |
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blanci1 (07/02/2008 02:43pm | Edited: 07/02/2008 02:48pm):
very curious and different. .... i supose you didnt put ports on purpose ... stops black boat spamming and makes the predeployed navy more valuable ... Certainly worth trying out before changing anything !... but may get choked with only thin bridges and limited supply of navy...... though we have air but it ll take a while to get moving. Very interesting ... just hope it works ! With 8000 first day funding .. give blue moon one recon near the bases to compensate him for going second. (this is called fta counter ... see : guides/ main/ fta ) |
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blanci1 (07/17/2008 08:51pm | Edited: 07/18/2008 06:16am):
Oh ... it looked at first sight rotationally symetric ... which would be fair . However a nearly but not quite symetric map has severe danger of being unfair. i hope Access to airbase is balanced . One of the airbase islands seems kind of further away than the other? Also putting important resources like bases right on the centre line (here the diagonal can lead to trouble.. it may be a race ..and may be unfair) Also FTA with predeployeds.. .. BMS predeployeds should be moved half a move towards logical destinations or map centre. FTA funds 8000 and FTA production -- mmm tricky perhaps give BM a mech on or near a base or an infantry+recon. Balancing fta you have to try to think what OS should do/get/move on their day1 and try to give BM half of it at start. Maybe fta cancels out previous asymetry imbalance somewhat !? Perhaps these are tricky points i raise ... indeed im not 100% sure how much to worry or calculate myself. But it looks like an unusual and interesting gameplay map so im just gonna test it out and report back. |
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