Creator: Harmony Bunny || First Published: 05/03/2008 || Players: 2 || Size: 19x19
Categories: B-Rank, Base Light, Standard
Rating: 8.00 in 10 ratings
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Comments:
DuelStriker (05/03/2008 03:54pm):
Hidden feelings/10
nerd-boy (05/03/2008 08:18pm):
That's a lot of pipe tiles. Is there a specific reason why the other airport is blocked
off by pipes? Having two airports would certainly open up what seems to be a very cramped
map I realize that your intent was probably to make this fairly cramped, hence the masses
of pipes, but it could still probably be opened up slightly.

Also, I think battles would be more heated if the pipeseam to the left/right of the HQs
was already broken. It would probably add more incentive to attack that way. Considering a
tank from the opposite base is just two days away, sending a group over there to break the
seam and then attack the HQ is kinda pointless, as it's time consuming, and you get beaten
up by the indirects the other player sets up while you're breaking the seam. Again, this
gets into opening up the map a bit more, and adding more incentive to attack the opposing
HQ might do just that.

Just my thoughts. It looks very nice, though, and almost natural, considering it's a pipe
maze.
sulla (05/03/2008 08:19pm):
snakes!!!
Falconewing (08/19/2009 07:40pm):
holy crap confusion!
Falconewing (09/12/2009 10:17am):
PS center=bland
clyk46wind (11/08/2009 02:15am):
0.0
excomotive (08/04/2014 10:10pm):
The center could be more interesting with more cities or at least empty missile silos.
Also, I don't understand why the comm towers and middle airports are completely
blocked off.

Overall, I still love the map design. 9/10
Harmony Bunny (11/18/2023 07:01pm):
Reworked it after playing a 38 days draining game. Little less rough terrain in the center, more contested properties on the
sides, hoping to make it slightly easier to get a decisive advantage and open games.
Still my personal favorite among the maps I designed :3



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