Creator: srstarry || First Published: 05/03/2008 || Players: 2 || Size: 25x15
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| Comments: |
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nerd-boy (05/03/2008 08:46pm | Edited: 05/03/2008 09:01pm):
Unfortunately, one infantry is not a proper FTA counter when you've got 7000 starting funds. And the predeployed carriers make no sense at all. Might I suggest making all eight corner cities neutral, but keeping the carrier there? That might make the corner property situation work a bit better, since as it stands right now, OS's northern base (and BM's southern) is within range of an opposing airport's bomber, which isn't particularly good. One other thing: a battleship can easily cover OS's neutral base. This should be a high-priority fix job. |
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srstarry (05/03/2008 09:22pm):
Thanks, i fixed the fta counter so that bm gets 3000G in advance (2 from base, 1 from inf) Anyways, its been quite some time since ive made a map, so ill give some explanation of the it. The theme is "Look behind you". the map is mainly about watching out for dangers behind your very base. as we can see, os and bm has airports and docks right behind the opposing property cluster and base complex. its up to the player to decide how to use them, as the map gives approximately 22000G + 1 airport to fight for to each player. Some dangers -BM/os can build bombers to cover the enemy base, halting land unit production -BM/os can build battleships to cover the opponents property cluster + 1 base. this can be counted using rockets , or artillery if the battleship strays from its dock. IMportant notes - ban stealths and black bombs. -grit missiles can halt airport units. a must-ban -bm colin can build a chopper on his first turn, and this might effect the fta. a must ban. -samy will almost always take advantage of the mdidle, might watn to ban this too. |
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