Creator: srstarry || First Published: 05/27/2008 || Players: 2 || Size: 16x24
Categories: None
Rating: 3.80 in 5 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
tst5381 (05/27/2008 03:52am):
Those HQs could be captured very easily. Add some pipes to block it.
Red113 (05/27/2008 11:33am):

A beautiful looking map, but give me the power COs Sturm, Sammi, Adder or Lash.
demonhands (05/27/2008 01:09pm):
unnecessary amount of labs clumped in the same area.
nerd-boy (05/27/2008 08:13pm):
Sturm wins
srstarry (05/28/2008 11:39am):
sorry guys, i forgot to post my comment.

Map problems
1) I forgot to counter FTA. i think thats all

This map theme is about HQ being dangerously open to enemy capture. being only 2 spaces
away from bases. artillery can defend each HQ's, but once rockets are build, both will
also be forced to use rockets. do note, its easy to DEFEND your HQ with artillery, but its
hard to ATTACK with artillery because of the terrain.

The missile is given to give a one-off chance to try to cripple enemy position , and a
one-off chance to stall enemy capturing infantry. use it wisely.

CO Bans:

Absolute ban : Samy,Sturm,, broken 5
Optional ban : VB, Rachel,Lash, Javier
lindsay40k (11/22/2008 06:57pm):
Factories are far too close to enemy HQs, forcing swarming at the start. Move them at least 2 spaces away to make it possible to have a
Artillery waiting for the infantry assault wave - and perhaps put a PD Artillery on the HQs to boot..



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.