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Comments: |
Harti1990 (05/15/2008 02:20pm | Edited: 05/16/2008 04:14am):
Unfocused - that's what it looks like at the first glance. /edit: The two bottom (upper) bases are meant to let OS (BM) completely dominate the area around the airport. Because - if BM (OS) somehow manages to get both airports, the game would be decided quite quickly (Stealths). The bases near the HQs' isle enables battles on the isle's center, but also protection from HQ capturing and stuff. Two ports for everyone - to cancel out overpowered Battleships. // Optional Bans: Kindle, Koal, Sami, Sasha, Von Bolt. |
blackmoocow (05/15/2008 03:38pm):
It seems a tad bit chokey in some spots, but thats really of no big concern because this map is one of the best ones in a long stream of sucky ones |
amthc356 (05/15/2008 03:50pm):
it doesn't look like the chokes will be a problem though, they're too far away from conflict |
nerd-boy (05/15/2008 04:19pm):
My biggest concern is the placement of the base 3 spaces away from the HQ. It pretty much negates all chance for an HQ capture. |
Harti1990 (05/15/2008 05:50pm | Edited: 05/15/2008 05:51pm):
The HQ is out of neutral base range now (except for Sturm's units). As I now fixed this issue that I first overlooked, it appears that four bases seem to be a bit too much. What do you think? oO |
Hydralisk24 (05/15/2008 10:36pm):
Eh... seeing the spiral thing in maps is starting to get old >_> |
AMajor (05/16/2008 01:50am):
You don't need 2 on top and bottom by the ports. And no, spirals will always be cool. |
Red11 (04/04/2011 02:40am):
It's a great map, but how can it be called 'hall of fame; when there's been only one game plyed on it? |
Holodeck Janitor (11/29/2021 03:06pm):
I dig it |
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