Creator: Sir_Mark || First Published: 05/20/2008 || Players: 5 || Size: 30x20
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| Comments: |
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Sir_Mark (05/20/2008 10:28pm | Edited: 06/03/2008 11:39am):
Probably another lame map from me, Sir_Mark. At least I try, doesn't that count? Anyway, a group of people are stranded in a small house of sorts against the swarm of the Undead. A group of refuges are running from the onslaught, and if they escape (capture the Base), they will be able to call in reinforcements to help stall the Undead Armies, and even call in an airstrike (Silo). However, there are Undead everywhere, and the surrivors can choose the help the Refuges and hope the Undead don't break though, or just await and strengthen their defences. The Surrivors are led by four civilan leaders, hoping for the best that they may return to their familes. However, their lack of experince leads their troops to be scattered all over the place. Unless they can reorganize or have great teamwork, and a miracle happens, they may live to see another day. Rules: -The four Human factions must surrive for at least 60 days. -The AA gun is banned, for it will make this map too easy. -Play in Fog of War -The four Human factions must be allied (Orange Star, Blue Moon, Green Earth, Yellow Comet). Of course, they can all have an arguement and fight each other only to get owned by the Undead forces. -Unless you have a death wish or really want a challenge, ban Javier. -Truthfully, I doubt that they will be able to surrive that long, but I may be wrong (Green Earth bringing in a Mega Tank may help a bit) -Most importantly, comment and have fun! |
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Ducky (05/21/2008 05:55pm):
Am I blind? I can't find the megatank |
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Sir_Mark (05/21/2008 06:17pm):
The Mega Tank isn't on there, Green Earth has to buy it from a base. (The base is under Green Earth's Rocket near the silo.) |
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demonhands (05/22/2008 02:47am):
kinda cool but itd be a real bitch to play as teal....so many units.... |
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Sir_Mark (05/23/2008 05:15pm):
Teal has 50 unreplacable units. So, you can't keep trying to swarm them all day keeping one hidden somewhere to stay alive. Don't worry, as the game goes on Teal will have less units to move around! (but that can be a bad thing...) |
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IchigoKurosaki (05/24/2008 12:24am):
My problem is the 30 day rule with teals only real damaging units on Md.'s being mechs, they can't reach that far in time to do serious damage. Chokepoints also make these kinds of maps easy for the allies. 3/10. |
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Sir_Mark (06/03/2008 11:39am):
The towers are supposed to help with the damage, and I guess I'll increase the day limit thingy to 60 then. Should be more than enough time for Teal to do some damage. If all else fails, then just let Teal be Javier or something. |
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dav2003169 (11/11/2010 09:58pm):
my question is "Is that green earth infantry supposed to be unreachable?" also "is this meant to make absolutly sure the allies win?" |
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the-deadly-shadow (02/03/2015 03:52pm):
TG posseses 40 mech. The allies have 17 tanks, 5 md tanks 1 AA, 1 Neo 4 recons 8 artillary and 2 rockets. If the allies help, GE can surely get an infantery inside. Lets be honest with so many indirects, it can be pretty tough. I would suggest allowing Javier. |
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