Creator: Red113 || First Published: 05/27/2008 || Players: 2 || Size: 30x21
Categories: None
Rating: 7.00 in 4 ratings
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Comments:
Red113 (05/27/2008 10:15am):

It's time for Grit versus Grit.
Ducky (05/27/2008 03:25pm | Edited: 05/27/2008 03:26pm):
despite being obviosly awesome I will need to dock you to 7 for no neutral builders.
demonhands (05/27/2008 09:50pm):
the sprite looks dope but this doesnt play anything like centipede.


Red11 (05/28/2008 02:49am):

It's just meant to be a bit of fun - a Grit battle. Someone has challenged me with Max...hmm.

Ban Kanbei, Javier, Sensei and Hachi. Id say Grit can cream everyone else, but the only
way is to find out with a game, and good opponent.
Ducky (05/28/2008 06:27pm):
I didn't even realise that it ws supposed to be a sprite. I just meant the map was awesome
in general.
blanci1 (05/29/2008 12:16am):
surely original map!..... visually and gameplaywise. But whats wrong with grit v
kanbei ...that overpowered brute needs putting in his place! i think grit should cream sensei
and hachi too here, and javier.
blanci1 (05/29/2008 12:48am):
oh... fta? tricky...with 3 bases and 4000 first pay,,, i think 2 infantries would be a fairer
counter. If thats a tiny bit too much , place infantry slightly further away from their target
property.
Red11 (05/29/2008 02:12am):

I creamed Kanbei with Grit on another map of mine . "Captain Joriz Artillery Duel.", which
was a lot of fun, Kanbei takes a lot of to kill, but 1st you must stop and then kill, that is the
way Grit fights I guess.
Red11 (05/29/2008 09:32pm):

I am reviewing your suggestion re:fta counter, thanks.
EchelonThree (06/02/2008 04:25am):
Hmmm... you reckon Javier can get 2 towers and cream grit here?
Red11 (06/02/2008 04:53am):

Echelon Three, no I think Javier creams Grit here, myself. He'll probably get three.
blanci1 (06/10/2008 10:12am):
this map is just so crazy i dont think one infantry here or there will make any
difference. .....this has to be about the wierdest map ive played on... just so hard to think of
any remotely secure plan.
blanci1 (06/14/2008 01:11am | Edited: 10/04/2008 09:35pm):
(( I AM ASSUMING FOG-ON ))
... this different kind of map is an example showing why computers cant beat humans at AW
(and wont for a hundred years)... not only because of huge tactical possibilities but also
because in AW you have such diversity of maps needing imprevistible strategies
blanci1 (06/16/2008 04:48am | Edited: 10/22/2008 01:38am):
Oh i just noticed the forest placements are not all perfectly rotationally symetric unlike the
rest of the map .... is this intentional? i didnt seem to matter during play.
On this map i think the comm tower spam is helpful to make progress clearing choking. Also
spurs on the team who makes progress by capturing an enemy comm. Note having played
the map choke was not much of a problem in fog due to logistics of supply to fronts. If you
really want to make progress on any one front you can, if you send enough forces but then
you may lose out on all others.



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