Creator: srstarry || First Published: 06/01/2008 || Players: 4 || Size: 30x30
| Categories: None | ||
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| Comments: |
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demonhands (06/01/2008 01:55pm):
a semi cool idea, but most of those neutral bases are incapable of being captured since theyre no shoals or other terrain for a copter to drop a soldier on...so it makes them kinda pointless. also fta will obviously be an issue here since OS can capture BM's HQ rather quickly. piperunners should prevent things from getting too choked... |
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nerd-boy (06/01/2008 02:18pm):
Put an anti-air on each HQ |
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BadFurDay (06/01/2008 03:05pm):
demonhands (06/01/2008 07:55pm): a semi cool idea, but most of those neutral bases are incapable of being captured since theyre no shoals or other terrain for a copter to drop a soldier on...so it makes them kinda pointless. If that was done on purpose, it's so piperunners can go through |
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srstarry (06/01/2008 06:45pm):
its not a capture map. its a Bomber-Piperunner ONLY map. |
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AMajor (06/01/2008 07:47pm):
Eh, okay. I'm surprised that it's actually symmetrical though. |
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nirial1991 (06/02/2008 02:23am):
Because I was responsible for Cry For Me, i cannot remark on this map's awfulness (I express quiet pride in the fact that Cry For Me scored 2.33, which is way above the 1 i give this almost unplayable map) Sorry if this offends you srstarry, but i'd only recommend this map to my worst enemies. |
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BadFurDay (06/02/2008 03:08am):
nirial1991, as much as I think this map is awful, it's still playable. More like, you didn't understand the concept. |
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Billten (06/02/2008 07:51am | Edited: 06/02/2008 07:52am):
Koal can has powerful SCOP But I do like the consistant symetry, must have been a bitch to make |
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Darth Hawke (06/04/2008 08:36am | Edited: 06/04/2008 08:36am):
Where's the reefs? I demand reefs NOW! BTW, it's an awesome map. 9/10! =P |
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Dragunov14 (06/05/2008 01:06pm):
Fun FFA 10/10 |
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zywxn (06/08/2008 09:38pm):
how much i wish nirial1991 to shut the f up quite good but lots of stalemates |
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srstarry (07/06/2008 07:17am):
theres lots of stalemates because we were playing grimm vs grimm im pretty sure there will be quite high strategic options if we opened it to all co's (of course, broken 5, eagle, sturm,vb should be banned) and i think this map is too much of a "rush to the middle" the middle is so hard to break once someone gets there, because u cant hit with bombers. |
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