Creator: srstarry || First Published: 06/01/2008 || Players: 4 || Size: 30x30
Categories: None
Rating: 6.20 in 15 ratings
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Comments:
demonhands (06/01/2008 01:55pm):
a semi cool idea, but most of those neutral bases are incapable of being captured since
theyre no shoals or other terrain for a copter to drop a soldier on...so it makes them
kinda pointless.

also fta will obviously be an issue here since OS can capture BM's HQ rather quickly.

piperunners should prevent things from getting too choked...


nerd-boy (06/01/2008 02:18pm):
Put an anti-air on each HQ
BadFurDay (06/01/2008 03:05pm):
demonhands (06/01/2008 07:55pm):
a semi cool idea, but most of those neutral bases are incapable of being captured since
theyre no shoals or other terrain for a copter to drop a soldier on...so it makes them
kinda pointless.

If that was done on purpose, it's so piperunners can go through
srstarry (06/01/2008 06:45pm):
its not a capture map. its a Bomber-Piperunner ONLY map.
AMajor (06/01/2008 07:47pm):
Eh, okay. I'm surprised that it's actually symmetrical though.
nirial1991 (06/02/2008 02:23am):
Because I was responsible for Cry For Me, i cannot remark on this map's awfulness (I
express quiet pride in the fact that Cry For Me scored 2.33, which is way above the 1 i
give this almost unplayable map) Sorry if this offends you srstarry, but i'd only
recommend this map to my worst enemies.
BadFurDay (06/02/2008 03:08am):
nirial1991, as much as I think this map is awful, it's still playable. More like, you
didn't understand the concept.
Billten (06/02/2008 07:51am | Edited: 06/02/2008 07:52am):
Koal can has powerful SCOP
But I do like the consistant symetry, must have been a bitch to make
Darth Hawke (06/04/2008 08:36am | Edited: 06/04/2008 08:36am):
Where's the reefs? I demand reefs NOW!

BTW, it's an awesome map. 9/10! =P
Dragunov14 (06/05/2008 01:06pm):
Fun FFA 10/10
zywxn (06/08/2008 09:38pm):
how much i wish nirial1991 to shut the f up
quite good
but lots of stalemates
srstarry (07/06/2008 07:17am):
theres lots of stalemates because we were playing grimm vs grimm

im pretty sure there will be quite high strategic options if we opened it to all co's

(of course, broken 5, eagle, sturm,vb should be banned)


and i think this map is too much of a "rush to the middle"

the middle is so hard to break once someone gets there, because u cant hit with bombers.



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