Creator: Raider00 || First Published: 06/05/2008 || Players: 2 || Size: 40x15
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| Comments: |
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Raider00 (06/05/2008 04:14am):
FOW on. Sami=Banned. If you can't see why...well...then maybe i'm wrong. |
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nirial1991 (06/05/2008 07:00am):
Give an FTA to Blue moon please. Widen the path to the comm tower and lab, take out one of the dual bases each faction (the two that are touching), and take away the mountains on the far right, makes the area to chokey. Do these things and i'll rate, for now it's a 8/10, I just know there's a better map here, it should be almost perfect. |
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Raider00 (06/05/2008 07:46am | Edited: 06/05/2008 07:47am):
Thank you nirial. Apart from the fact that i had a brain fart and forget BMs Inf unit. Those were all things i should of realized but just didn't. I wanted the right side to be more open, and while i wanted the Comm center to be easily defendable to the first person who got it i didn't want it IMPOSSIBLE to take, which it was. The double bases i just shouldn't of done >.>. |
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nerd-boy (06/05/2008 02:44pm):
The terrain is far too blocky. Also: two land-only fronts (one of which being a 1-square wide chokepoint) is not good. |
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Tyrael (06/05/2008 03:32pm):
The FTA counter is too strong- the inf only works when there's two starting factories, not one. With only one, BM basically gets a free turn (free inf plus they get to move it first). The slight asymmetry may not seem like a big deal, but I guarantee that it'll give one side a good advantage, if anyone can ever get through the horrid one-tile Chokepoint of Doom and Frustration (tm). The terrain is indeed blocky and not much to look at, especially the left side where it's mountain-forest-plains-mountain-forest-plains over and over. And I can't help but notice from your maps that you have an unhealthy affinity for too many bridges. ;) |
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nirial1991 (06/05/2008 07:38pm | Edited: 06/05/2008 07:39pm):
Thank you for improving this map, less chokey now than before. 9/10 This is one of my favorites because it allows a lot of fronts for attacks. If an enemy focuses too much on a particular area, the other can just slam him from another area. It is easier to get to the labs as well, now one infantry cannot hold off an army of enemy infantry.Note: it probably would have been better to give BM a mech unit. |
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Raider00 (06/05/2008 07:53pm | Edited: 06/05/2008 07:56pm):
Arr, i r < 3 Bridges. Thank you both |
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Tyrael (06/06/2008 05:52pm):
I still think 90% of the trees are too organized to feel natural. It sorta feels forced ya know? The one tile wide chokepoint needs to be widened or removed. I'd bet that in most games each side will put an infantry and artillery on the chokepoint and those four units will sit and stare for the rest of the game. IMO the tower/lab fight would be much more interesting if those 6 mountains were moved away from the bridges to let vehicles pass. Also, symmetry is very important to keep things fair without having to slog through 3-5 test games, tweaking it a bit, playing 3-5 more, tweaking, playtesting more, etc. etc. Symmetrical makes it much easier, and looks better too ;) |
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