Creator: Chen Sturmstout || First Published: 10/17/2005 || Players: 4 || Size: 23x13








































Categories: None | ||
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Comments: |
Meeptroid (10/17/2005 06:11pm):
Pretty nice map, but orange and blue are at a disadvantage because only 1 of thier infantry can reach a city on the second turn, whereas yellow and green have 2 infantries on cities on turn 2. |
Chen Sturmstout (10/17/2005 06:46pm):
I could say turn advantage, but really, it's because Blue Moon and Red Star will gain the central bases a bit more quickly than the other two. Also, this is meant for a 2 Vs. 2 Battle, so hopefully people will work together properly. |
armorforSLEEP (11/05/2005 12:24pm):
i think its good |
RockmanX_Zero (11/30/2005 03:04pm):
Um, that sea tile 2 spaces to the right of YC's bottom city, was that intentional or a mistake? I think it's meant to be a 'plain' space like the top...other than that, great map! :) |
pazman (12/03/2005 04:14pm):
do you no how to play a game? |
(02/16/2006 02:33pm):
it's quite the artillery duel, but I like it. The one thing i'd consider however, is making the map a bit larger in the vertical aspect to open it up a little. I think it could gain a lot. |
sirfuxalot (07/12/2006 03:19pm):
Add air. That will fix the indirect combat hopefully. It's still sweet without it but if you do add it put them behind the HQs among the neutral properites. |
bakabonest (07/12/2006 06:13pm):
...sami ownage |
jhuni (08/06/2006 01:51pm | Edited: 08/06/2006 01:52pm):
OMG look at that citie to base ratio errr mech flood also the propertie placements messed up+balance issues |
LilSniper (02/02/2007 05:06pm | Edited: 02/02/2007 05:16pm):
Professionalism 3/3 Appeal 1.5/2 Balance 4/5 Overall 8.5/10 (Rounded to 9) |
Xigo-Xigo (02/03/2007 11:49am | Edited: 02/03/2007 11:51am):
OMG i picked sensei and i didnt notice no air -_- bastard Also, the map is very profesional but i just dont like my command centerr being so damn close to an easy artilary strike |
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