Creator: Chen Sturmstout || First Published: 10/17/2005 || Players: 4 || Size: 23x13
Categories: None
Rating: 7.00 in 12 ratings
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Comments:
Meeptroid (10/17/2005 06:11pm):
Pretty nice map, but orange and blue are at a disadvantage because only 1 of thier
infantry can reach a city on the second turn, whereas yellow and green have 2 infantries
on cities on turn 2.
Chen Sturmstout (10/17/2005 06:46pm):
I could say turn advantage, but really, it's because Blue Moon and Red Star will gain the
central bases a bit more quickly than the other two. Also, this is meant for a 2 Vs. 2
Battle, so hopefully people will work together properly.
armorforSLEEP (11/05/2005 12:24pm):
i think its good
RockmanX_Zero (11/30/2005 03:04pm):
Um, that sea tile 2 spaces to the right of YC's bottom city, was that intentional or a mistake? I
think it's meant to be a 'plain' space like the top...other than that, great map! :)
pazman (12/03/2005 04:14pm):
do you no how to play a game?
(02/16/2006 02:33pm):
it's quite the artillery duel, but I like it. The one thing i'd consider however, is
making the map a bit larger in the vertical aspect to open it up a little. I think it
could gain a lot.
sirfuxalot (07/12/2006 03:19pm):
Add air. That will fix the indirect combat hopefully. It's still sweet without it but if
you do add it put them behind the HQs among the neutral properites.
bakabonest (07/12/2006 06:13pm):
...sami ownage
jhuni (08/06/2006 01:51pm | Edited: 08/06/2006 01:52pm):
OMG look at that citie to base ratio errr mech flood also the propertie placements messed
up+balance issues
LilSniper (02/02/2007 05:06pm | Edited: 02/02/2007 05:16pm):
Professionalism 3/3
Appeal 1.5/2
Balance 4/5

Overall 8.5/10 (Rounded to 9)
Xigo-Xigo (02/03/2007 11:49am | Edited: 02/03/2007 11:51am):
OMG i picked sensei and i didnt notice no air -_- bastard

Also, the map is very profesional but i just dont like my command centerr being so damn
close to an easy artilary strike



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