Creator: themapmaker || First Published: 06/08/2008 || Players: 4 || Size: 9x7
Categories: None
Rating: 8.57 in 7 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
themapmaker (06/08/2008 06:22pm | Edited: 06/08/2008 06:35pm):
PLEASE READ BEFORE RATING:
-Ideally the set-up should be FOW.
-TURN OF CO POWERS
-If you do not turn of CO powers, it is recommended that everyone is the same CO

There are many ways that this can be done for you to win. You have to be able to trust
others, and eventually betray them to win. You can delete your Mech or even your
Submarine if you trust someone else or you can convince someone else to delete their Mech.
You have Missile Silos for negotiation or strategic purposes, which has several
applications that I can think of. The reason why Mechs are there instead of Infantry is
because Mechs have less movement and can't go directly to the HQ if someone does delete a
Mech. Decide and negotiate well. Have fun!
nirial1991 (06/08/2008 10:46pm | Edited: 06/08/2008 10:53pm):
Nice concept, thank you for making the best map today. You should make more scenarios like
this. 10/10
Flawed Logic (06/09/2008 04:11am):
It's a really good concept flawed by the very perception that people with the keys to
missiles will cooperate. 9/10
themapmaker (06/15/2008 12:31pm):
Thanks nirial and Flawed Logic! =D



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.