Creator: The Blue Bomber || First Published: 06/10/2008 || Players: 4 || Size: 20x20


















































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
The Blue Bomber (06/10/2008 07:40pm):
Yeah, I don't think those infantry work as FTA where they are. I'm not sure where they should go, though. Any suggestions, please comment. Thank you in advance. |
nerd-boy (06/10/2008 08:45pm):
FTA is typically countered by turn order, assuming this is a team map. |
Corkerp (06/10/2008 11:54pm | Edited: 06/10/2008 11:55pm):
*cough* Yes. *cough* |
The Blue Bomber (06/10/2008 11:56pm):
Thanks, but I knew that already. I just can't figure out if that's where the infantry should go. If it is played as a team map, then YC is just going to have an extra infantry that won't counter much, while GE can get to the north-east base and fight YC for it, thus giving him the advantage. I don't know. |
Fungi127 (06/11/2008 03:55pm):
Switch the positions of Blue and Green. I think that should do it. =P |
The Blue Bomber (06/16/2008 01:12pm):
Ok, I switched them. How does it look now? |
mrapex (10/24/2008 11:29am):
Very nice |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.