Creator: The Blue Bomber || First Published: 06/16/2008 || Players: 2 || Size: 20x20















































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Comments: |
The Blue Bomber (06/16/2008 02:56pm):
Yeah, I know there are a lot of properties. But I think that will help with air units, and the choke points will need air support. Any suggestions will be much appreciated. |
Flawed Logic (06/16/2008 03:05pm | Edited: 06/16/2008 03:06pm):
You might want to move those factories away from those chokepoints, they'll just make em chokier, Also remove some mountains near the airports to create a path so it doesn't take a hurculanean effort to reach them. But that's just my opinion. do that and i'll rate. |
DuelStriker (06/16/2008 03:11pm):
The diagonal mountain line running through the map looks fugly, spread the mountains a bit. |
The Blue Bomber (06/17/2008 01:07am | Edited: 06/17/2008 01:10am):
Map Edit: I opened up the mountain range a little, so I hope that pleases you, DS. (Though I think by spreading them, I made it even more chokey all over.) I also put a path to the airports and moved the factories back a little. Any other suggestions? |
CompleteDuck (05/27/2009 03:26pm):
Why does one team have an infantry unit while the other doesn't? |
randomlymoldy (06/02/2009 01:11pm):
Good map, great for FOW hide and seek. |
Falconewing (07/23/2009 09:53am):
Mountain HQ chain is fugly. Remove 1 mountain to open up the HQ. Pretty good as far as I can see. |
walkerboh01 (10/04/2011 09:09pm):
I think this map is pretty good. 22k is fine for 3 bases + airport, and the overall layout of the fronts is nice. There might be small STA because the base w/ the infantry on it is in a better overall position, and I wish the center was deforested just a little too. Those are just minor issues though, I'm giving this an 8/10. |
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