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| Comments: |
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DuelStriker (06/26/2008 11:14am):
Great map. I'd suggest maybe another port for each side though. |
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SirWinters (06/26/2008 11:24am):
Stunning map! :D |
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Metalic_Dragon (07/21/2008 09:13am):
The cities in the mountains near the HQs seem kind of pointless. Who cares about a city when you could go for their HQ? |
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Harti1990 (07/22/2008 07:08am | Edited: 07/26/2008 03:05pm):
I'm having a game against Ploumeur on this map and these cities now are my only way to have a comeback in this game, as he gained control of the center. Also, there is the option to defend your HQ by using a Piperunner. The Piperunner won't be broken, though. Later, some Infantry, Artillery and Tanks will spawn in there and then, nobody will really be able to capture the opponent's HQ. Well - that's what at least the test game said (day 21 f.): http://awbw.amarriner.com/replay.php?games_id=86893&ndx=41 |
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Armageddon07 (10/08/2008 06:06pm):
not too bad.....10!! |
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Beatonator (04/28/2010 05:33am):
Lovely map. Enjoyed my game on it. |
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sikballer (08/02/2010 01:41pm):
FTA counter gives blue too big of an advantage. HQ can be rushed with it and OS has to buy a recon early to counter it, I won both of my games in a landslide as BM because of this and my opponent couldnt stop the rush. |
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Harti (10/13/2017 02:49pm):
Probably only applies for FOW settings. Usually you'd be sending Infantry to cap that neutral base first anyway, so unless you're completely missing what your opponent is up to you will almost always be able to interfere. You're right that it's a slight issue however. |
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