Creator: Volcove || First Published: 07/17/2008 || Players: 2 || Size: 27x35
Categories: None
Rating: 7.25 in 4 ratings
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Comments:
Volcove (07/17/2008 10:14pm | Edited: 07/17/2008 10:21pm):
Important Information:
- To determine the funds you get to work with to set up your army, set funds to the
amount you want, minus 8000 (due to funds per turn for repairs). For example, 30,000 funds
would require a starting of 22,000.
- The map MUST be played in Fog of War.
- Funds per turn should be set to 500.
- Required bans are the usual 5, but Sturm MUST be banned.
- Piperunners must be banned as well.

How to play:
- Each team can build up to 14 units for their army (two rounds of building for each).
- Upon being built, they should be moved to the playing field immediately.
- The cities are for repair (and sight) purposes.
- To win, the enemy HQ must be captured. Make sure you have infantry for this!

- For each turn you have, move both your Missiles and Infantry toward the black terrain.
- When the infantry gets on the mountain, the rockets will be free to blast any enemy
units still lingering on the bases.
- Once this is done, moving the Missiles on said bases prevents further reinforcing.

Other Commenting:
Simply put, this is a 'Build Your Own Premade' type scenario in that you determine what
your army will be without knowing what you are facing. As such, it makes for some
interesting possibilities for battles.

To hopefully deal with FTA, the second team has three extra infantry to work with, for
earlier scouting and having slightly more forces to work with.

I had this up briefly before, but due to some vision problems I forgot about (thanks to
Duelstriker for pointing one out), I had to fix it, and... sort of forgot to post it
before now.

I might have forgotten something, so feel free to ask questions as necessary.
Stinky (07/17/2008 11:02pm):
/me has seen before.
JoeVector (07/17/2008 11:12pm):
This looks like great fun, but I feel there must be a way to reduce the size used by the
pre-deploying "engine". Good job anyway. :)
sellout2154 (07/18/2008 01:54pm | Edited: 07/18/2008 09:02pm):
This is a cool map, it took me a second to understand the -8000 thing but I get it now =P
mrapex (10/28/2008 09:14pm):
the three infantry do not counter fta. I argue there is even fta on this map. Bm has
huge advantage



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