Creator: Sothis || First Published: 07/05/2008 || Players: 2 || Size: 23x21
Categories: B-Rank, Mixed Base, Standard
Rating: 9.00 in 3 ratings
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Comments:
Sothis (07/05/2008 02:26pm):
I have no idea how this is going to work out, so take it easy on me until I test it. ;)
da dragonator[ish] (07/05/2008 02:39pm):
Amber Blase have a small advantage.
DuelStriker (07/05/2008 02:42pm):
OMG 3 STARTING BASES PER SIDE

Actually, it's a pretty good map. I like how you have to watch your back when the properties
on the islands are captured. Maybe you could add another port in along the water. I'm not
sure that it matters whether the FTA counter is on the northern or southern base, as it can
capture a property either way.
Sothis (07/06/2008 10:21am):
Yeah, I'm wondering if this may be a good candidate for 5K starting funds. With three bases
there will be even more infantry than usual before people are able to afford vehicles. I'll
decide after the first test.
Taz (07/06/2008 10:33am):
Actually, I think you should put 2 FTA counter infantries, and something like 6K starting
funds, it should roughly even out. In this version there is still a slight FTA I think.
Sothis (07/06/2008 10:01pm | Edited: 07/06/2008 10:23pm):
That's a good idea, just double everything so it works out the same. Thanks I'll try it.

Edit: I also started each side with two labs to prevent an STA rush to capture the lab and
win right away. Gotta test now to see if it has any other problems.
DuelStriker (07/08/2008 09:46am):
Oh sweet, epic edit. 10'd.
rast2 (07/10/2008 04:05pm):
How is it that maps are being placed just one step below A-rank 3 days after being
created? Isn't this what "new maps" was for?
DuelStriker (07/10/2008 05:05pm):
rast2 (07/10/2008 04:05pm):
How is it that maps are being placed just one step below A-rank 3 days after being
created? Isn't this what "new maps" was for?

WTF are you talking about? I added this map to both Good 2P Maps and New Maps the day it
was created. And this map can't be A-ranked anyway now that submissions are closed for
the time being.
rast2 (07/11/2008 04:04pm):
Current 2-player map categories are
S-Rank (Top 10 versus maps) (4 maps)
A-Rank (Top 100 versus maps) *pending* (151 maps)
Good 2 Player Maps (378 maps)
New Maps (30 maps)

Good Maps is one step below A-rank (pending).

If this map is good, more than one game will eventually be played on it. It doesn't need to be
added to Good Maps the same day it is made.
Sothis (07/11/2008 07:33pm | Edited: 07/11/2008 07:33pm):
How about making a thread about it instead of spamming up the comments on the map? Your
idea would apply to more maps than just this one, I assume. It's a perfect topic for the
Design Maps forum.
DuelStriker (08/12/2008 03:45pm | Edited: 08/12/2008 06:52pm):
I still don't understand what rast is saying...

Also, this map is great, perfect for fog games.
Tyrael (08/29/2008 12:53am):
The idea of putting pipeseams in the way of a factory's only non-mountain exits is
awesome. Want a tank there? Gotta spend a couple turns blowing terrain up first! This is
also a great example of how lab-HQs can make for a more flexible map. Multiple labs as HQ
is a seriously underexplored concept.

Speaking of which...
http://awbw.amarriner.com/prevmaps.php?maps_id=31879
I tried something similar here, but ended up with more of a "if you refuse to resign, the map
will let the game end when it's clear you're getting owned" feel. It also lets you make a third
property pre-owned, speeding up the capture phase a bit. Lets see more of this kind of lab-
Q maps people! Sothis has shown us the light! Now go follow it while I move into my dorm.
evmaster1 (01/08/2023 06:41am | Edited: 01/08/2023 06:50am):
Pipes are for the best unit in the game, Piperunners. Never EVER blow up a pipeseam. It's just common sense.
Sidenote, this map is actually pretty good. Doesn't force you to ignore 70% of the units in the game.



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