Creator: themapmaker || First Published: 07/09/2008 || Players: 8 || Size: 39x31
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| Comments: |
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themapmaker (07/09/2008 04:19am):
PLEASE READ BEFORE RATING OR COMMENTING (not that ratings matter) THIS IS NOT A PLAYABLE MAP (in case it isn't obvious ;D) This map is simply to show how to set up a FAIR 8 PAYER tournament. This map is fairer than all the other 8 player maps I've seen in the sense that all players must advance at the same time. It doesn't involve breaking pipe seams whenever you want. ===Round 1=== OS vs. BM (Match 1) GE vs. YC (Match 2) GS vs. AB (Match 3) PC vs. PL (Match 4) ===Round 2=== Winner of Match 1 vs. Winner of Match 2 (Match 5) Winner of Match 3 vs. Winner of Match 4 (Match 6) ===Round 3=== Winner of Match 5 vs. Winner of Match 6 (Final Match) In order to advance into the next round, the HQ of whoever you are facing must be captured. To balance out the fact that some people will lose earlier than others, the last person to capture the HQ will be the first to advance. People who are stalling in not capturing an opponent's HQ is only making themself lose funds because capturing an HQ in Round 1 gives them an extra 2000 funds per turn and capturing an HQ in Round 2 gives them an extra 1000 funds per turn because of the uncaptured HQ(s) in the next round areas. |
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themapmaker (07/09/2008 04:28am):
INDIRECT UNITS MUST BE A BAN. Especially Piperunners because they can destroy the Infantry that required to advance to the next round. |
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amthc356 (07/09/2008 01:30pm | Edited: 07/09/2008 01:31pm):
nvm >_> |
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jn318 (07/09/2008 01:48pm):
I don't understand why OS has a megatank while all the other countries have missles, am I missing something? |
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BadFurDay (07/09/2008 03:16pm):
Tournament would be fair if it wasn't for FTA. With a FTA fix for the first round (sounds hard/impossible for the 2nd and 3rd) this would already be way better. |
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Ducky (07/09/2008 08:30pm):
would the units on the 0mp tiles still exist or would they disapear? |
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amthc356 (07/09/2008 10:21pm):
they would dissappear |
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Ducky (07/10/2008 03:34pm):
if they didn't I was going to ask how ambushes worked. |
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themapmaker (07/12/2008 06:20pm):
That MegaTank should be missiles... and as for the first round battles you could easily make it so FTA is balanced. |
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sellout2154 (07/16/2008 09:04pm):
This is very clever actually. 10 to counterbalance 1 =P |
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TJ the Great (07/22/2008 08:16pm):
may i suggest a pipeling break so that the winners could capture the other bases Sensei would be a ban since as soon as Sensei can use his COP, an infantry will appear on the other HQ's, easily letting that man capture the enemy HQ's... |
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themapmaker (08/22/2008 11:52pm):
I'm not sure if I know what you mean. If you mean pipelines so the winner could advance to the next area, then there is a flaw in that. People will be able to advance before the everyone in the round has finished. |
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shen150 (10/17/2019 06:23pm):
The way the last map is gate kept, if BM and GE are defeated, then the infantry could theoretically slip through. |
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