Creator: nickm || First Published: 07/17/2008 || Players: 2 || Size: 40x20

















































































Categories: None | ||
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Comments: |
nickm (07/17/2008 01:56pm):
Two wars to fund. If you overfund one side your enemy could beat you on the other side. Beware of incoming pipe-runners or cannon balls comming in over the wall. |
Shadow Star (07/17/2008 03:06pm):
Double First Turn advantage? Shoallocked Ports? (except for 2 on each front) Clumped Property? Insufficient funding for good naval battles with two fronts? Too many airports? Too many seaports? I see no bonuses to this map. |
blackmoocow (07/17/2008 05:31pm):
It looks just as lame as the other ones he's made.... |
nickm (07/17/2008 05:58pm):
I spread out the islands, fixed the seaports, and took out some of the sea/airports. Play with $2000 or $3000 per property to get more funds. |
blackmoocow (07/17/2008 07:23pm):
It looks better than what it did, but the islands are bland really. I still think that with it being divided into 2 battles, there are still too many bases. It would be an infanty/mech spam along the shoals. All you'd have to do is have your piperunners escort your mech (etc) along to your opponent. Oh yeah, reefs would be a plus to the map, the water is bland as well. |
sellout2154 (07/17/2008 07:45pm):
Good but it needs reefs. |
nickm (07/17/2008 07:52pm):
Now I remember what I forgot. I took out the reefs when I redisighed the islands. |
nickm (07/17/2008 08:13pm):
I put the reefs back and took down the home bases to 2 |
demonhands (07/17/2008 09:17pm):
ShadowStar! Long time no see, buddy! How you been? |
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