Creator: nickm || First Published: 07/17/2008 || Players: 2 || Size: 40x20
Categories: None
Rating: 8.00 in 1 rating
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Comments:
nickm (07/17/2008 01:56pm):
Two wars to fund. If you overfund one side your enemy could beat you on the other side.
Beware of incoming pipe-runners or cannon balls comming in over the wall.
Shadow Star (07/17/2008 03:06pm):
Double First Turn advantage?
Shoallocked Ports? (except for 2 on each front)
Clumped Property?
Insufficient funding for good naval battles with two fronts?
Too many airports?
Too many seaports?

I see no bonuses to this map.
blackmoocow (07/17/2008 05:31pm):
It looks just as lame as the other ones he's made....
nickm (07/17/2008 05:58pm):
I spread out the islands, fixed the seaports, and took out some of the sea/airports. Play
with $2000 or $3000 per property to get more funds.
blackmoocow (07/17/2008 07:23pm):
It looks better than what it did, but the islands are bland really. I still think that with it being
divided into 2 battles, there are still too many bases. It would be an infanty/mech spam along
the shoals. All you'd have to do is have your piperunners escort your mech (etc) along to
your opponent.

Oh yeah, reefs would be a plus to the map, the water is bland as well.
sellout2154 (07/17/2008 07:45pm):
Good but it needs reefs.
nickm (07/17/2008 07:52pm):
Now I remember what I forgot. I took out the reefs when I redisighed the islands.
nickm (07/17/2008 08:13pm):
I put the reefs back and took down the home bases to 2
demonhands (07/17/2008 09:17pm):
ShadowStar! Long time no see, buddy! How you been?



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