Creator: sellout2154 || First Published: 07/18/2008 || Players: 2 || Size: 20x20












































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
sellout2154 (07/18/2008 07:24pm | Edited: 07/19/2008 02:44pm):
OH NOEZ!!1! THE PENGUINS HAVE ATTACKED!!! Grey Sky has to hold off the main penguin force while one of their troops captures the main penguin fortress, in a secret location indefensible to the penguins. However, during the night, the penguins sent a large force to fight off Grey Sky, and started production of more units on its secret base island. Meanwhile a Teal Assassin looks on... Banned COs: All the normally banned ones, Sturm, plus all COs that have movement-adding COPs or SCOPs, e.g. Adder. Also mass damage COs like Hawke should be banned since they can make the infantry at the bottom take longer to capture the CI HQ. Lab units: none. Banned units: Optional. Suggestions: megatank, black bomb, stealth, etc. The more air units you ban the easier it should be on GS. Same thing with naval units for the most part. Objective: GS: Defend your HQ for 20 turns so your infantry on the mountains can reach and capture the CI HQ. Try to prevent CI from shooting over the pipe with artillery, rockets, etc. because then it will take even longer to capture the HQ. CI: Kill the infantry behind the pipe and it will be simple to just not be routed by GS. Otherwise just capture the GS HQ. Notes: That bridge with shoals around it is supposed to be a dock, lol. You should probably have 2 games per face off, so each player can be CI, which should be easier. If you want it to be easier for GS, don't ban Sami, because her COP can quicken the march to the CI HQ. |
sellout2154 (07/18/2008 07:26pm | Edited: 07/18/2008 07:58pm):
wtf double post |
DuelStriker (07/18/2008 08:03pm):
I think you should switch the neotank with the regular tank above it. Otherwise it's going to give GS a pretty tough time right from the start. |
sellout2154 (07/18/2008 08:43pm):
Ok, I made the CI predeployeds somewhat weaker, and organized into a bunch of little "legions". I added one Grey Sky infantry too. |
nirial1991 (07/19/2008 01:04pm):
Super mutant combat penguins rock!!!! |
Nibbles On Marshmallows (07/19/2008 01:47pm):
Lmao, sellout this is too easy for the penguins. It's only day 4 and I'm mauling you =P |
sellout2154 (07/19/2008 01:55pm):
Yeah I'm dead in like 3-4 days lol. I'll tone down on CI predeployeds and maybe make some of their properties neutral to begin with. |
Nibbles On Marshmallows (07/19/2008 01:58pm | Edited: 07/19/2008 01:59pm):
You ought to strengthen GS predeploys too. |
sellout2154 (07/19/2008 02:41pm):
Ok I did a bunch of edits. There are a few more GS PDs, including 2 B copters. I also added a ghost airport to refuel them. There are weaker CI PDs, and some of the properties on their island start neutral, because the starting funds were way too high. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.