Creator: lindsay40k || First Published: 07/21/2008 || Players: 4 || Size: 30x30
Categories: C-Rank, Standard, Team Play
Rating: 6.25 in 4 ratings
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Comments:
lindsay40k (07/21/2008 05:45pm | Edited: 07/22/2008 07:01am):
Alright, so Quail Land (http://awbw.amarriner.com/prevmaps.php?maps_id=15394) is pretty
much my all-time favourite multiplay map. However, non-symmetrical maps are always going
to have issues with balance, and sadly Quail Land is no exception. So I've taken it upon
myself to build sequels to Quail Land using its principles of scattered bases, dense
terrain and a few PD units, and sacrifice non-symmetrical aesthetic appeal for gameplay
balance.

As suggested in the title, this map is meant for team play, hence the lack of much in the
way of FTA counter. A clone of this map for FFA play can be found at
http://awbw.amarriner.com/prevmaps.php?maps_id=38773

Recommended settings: FOW on; Weather clear; Tags on; funds/income left at defaults; teams
on (GE+TG vs YC+AB - yellow vs green); boot interval 7, AET interval 4.

Recommended CO bans: Broken 5, Sami and indiscriminate COPs (Drake, Hawke, Kindle, Olaf,
Rachel, Sasha, Sturm, Von Bolt).

Recommended unit bans: Black Bomb, Stealth. I think Neotanks are overpowered for their
price, but if you like them go for it.

This map has not finished playtesting just yet so please don't rate for now. I've put a
lot of thought into the PD units eliminating the scope for Recon Rush on HQs whilst
keeping the Com towers guarded, anyone got anything to add? The PD Artilleries - sensible
precaution against early HQ rush, or FTA overkill?

Edit: which part of 'don't rate this map yet' is giving people difficulty?



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