Creator: Volcove || First Published: 08/14/2008 || Players: 5 || Size: 39x39
Categories: None
Rating: 8.73 in 40 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Volcove (08/14/2008 02:07pm | Edited: 08/14/2008 02:22pm):
===========STORY============ (may contain spoilers)
Black Hole's defeat at the end of the war for the inevitable defeat as the final battle
concluded, but much to everyone's dismay, it was not the true end of the great war for
Omega Land. Despite that Von Bolt, grand commander of the remaining Black Hole forces, lay
a decrepit old man that barely clung to life, he still had one final trump card. No longer
did he care about preserving his own life, but ensuring that no others survived to savor
the sweet wine of victory...

Despite Sturm's demise in the previous war, there was still a backup plan that remained in
mind, but was never carried out due to Hawke's unexpected betrayal. Deep within the heart
of Omega Land lay a massive industrial complex, and by using a series of winding
underground pipelines, materials stolen from the allied nations in previous wars were put
to use in the form of manufacturing multiple nuclear warheads, all of which were set to
bombard the headquarters of all nations should Sturm's initial plans not succeed.

Von Bolt did indeed make great use of this discovery (stumbled upon by Flak, oddly
enough), for he was able to amplify the destructive power of said nuclear warheads by
nearly 100 fold by enhancing them with what little remained of the energies of the Black
Obelisks. His time was soon to end in this world, but thanks to the effort of his
loyal minions, the warheads were hastily prepared to launch. A mere 23 days was all
that was required for his final revenge on the worlds to be released.

Fortunately for the inhabitants of the Allied Nations, this was discovered quickly, and
was acted upon immediately, despite the minimal forces that remained after such a taxing
war. The four countries immediately made their move to begin their assault on the
complex. As long as any of the four control nodes could be reached by any infantry and
seized quickly enough, the launch could be stopped. But should they fail... apocalypse,
pain and world-wide destruction would follow.

The true final battle awaits here and now...

(Could this be what sparked the events of Advance Wars: Days of Ruin?)
Volcove (08/14/2008 02:19pm | Edited: 08/14/2008 02:51pm):
================MAP INFORMATION===================
Obviously, this is to be a 4 on 1 battle, all on Black Hole. If Black Hole can survive for
23 days (give or take), he will automatically win. However, if BH loses out on any of the
four fronts, that player will lose in turn. Although the whole 'all on black hole' concept
is a bit overdone, hopefully this would be different enough to stand out from the others,
especially in terms of both play style and the urgency factor for the Allied Nations.

The concept for the egg timers at each corner was inspired by themapmaker's Egg Timer map.
http://awbw.amarriner.com/prevmaps.php?maps_id=38184
Since the fighters will (if I'm not mistaken) last 21 days before blowing up, the infantry
next to each would require 2 days to capture the nearby HQ (this being done to all four at
once), hence ending the match
immediately.

Black Hole should probably be Von Bolt, but any high-rank Black Hole CO would work equally
well. Sturm, Kindle and Hawke are all possible considerations for the position.
For the four countries, pretty much anyone that isn't a Black Hole CO (except maybe Lash
or Hawke) are all valid.

Bans should be the broken 5, along with Jess (Extends the timer due to refuelling). BH
mustn't be Drake (cuts down the timer due to the COP), but any other player can.
Optional would be Eagle; although his timer is shortened due to his D2D, it would still
run out eventually. Also, since his allies would die out sooner, there is little way that
one player alone would be able to take down Black Hole. If only one player is Eagle, this
probably won't be a problem, but banning him would still be best.

Due to the nature of this map, units designated as Lab Units will be available only to
Black Hole. I'd recommend at least Piperunners and Black Bombs for this, and maybe Black
Boats / Neo Tanks as well, since they are all originally BH units.

I'm not sure if this is balanced at this point in time, so testing will be required to
determine what adjustments are needed.
DuelStriker (08/14/2008 02:40pm):
10/10
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
Dragonm137 (08/14/2008 08:59pm):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
cirriusly (08/14/2008 09:07pm | Edited: 08/14/2008 09:10pm):
10/10, but one thing does bother me.

can one not simply use the nuclear missiles to hit each black hole infantry? that would
mean that its 24, instead of 23 days.

:D

edit: also, usage of kindle by the allied nations will also increase the timer through
usage of COP.
Volcove (08/14/2008 09:11pm | Edited: 08/14/2008 09:13pm):
Wow... thanks for all the support everyone :D

cirriusly - If you do it at the very last second, yes. However, each infantry is on a
black hole city (might be hard to see it), so any attempts to damage it early (via either
missile or some COPs/SCOPs, including Kindle's) would likely be in vain, since the
infantry would be healed within a couple days or so. Besides, I'd much rather favor using
it on enemy troops blocking the way to the center rather then stalling the capture for a
day or two at best.

Also, it is only the center 8 that are the true 'nukes', which are only there for theme
purposes. The single missle each nation controls in the corners are just regular ones :/
Everzwijn (08/15/2008 11:01am):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
mrapex (08/21/2008 03:06pm):
Everzwijn (08/15/2008 11:01am):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
Uthief (02/23/2009 03:57pm):
mrapex (08/21/2008 03:06pm):
Everzwijn (08/15/2008 11:01am):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
Zephir (02/23/2009 04:36pm):
Uthief (02/23/2009 03:57pm):
mrapex (08/21/2008 03:06pm):
Everzwijn (08/15/2008 11:01am):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
CO_Raven (02/23/2009 07:34pm):
It seems well made but here's a few things to tack on. Eagle or Jess as any non black hole
player could extend the time limit by quite a bit due to the effects on fuel. Black Hole could
naturally in turn use Drake and his fuel cutting co powers.
Volcove (02/26/2009 03:10pm):
Uh... wow O.o

@ Raven - All of this has been already noted in the second post.

"Bans should be the broken 5, along with Jess (Extends the timer due to refuelling). BH
mustn't be Drake (cuts down the timer due to the COP), but any other player can.
Optional would be Eagle; although his timer is shortened due to his D2D, it would still
run out eventually. Also, since his allies would die out sooner, there is little way that
one player alone would be able to take down Black Hole. If only one player is Eagle, this
probably won't be a problem, but banning him would still be best. "

Jess would have to be an automatic ban, sadly, but considering she is relatively low teir,
I doubt she will be missed. I doubt BH would be enough of an ass to use Drake, and as long
as Eagle isn't used by everyone (Eagle is a somewhat poor choice for BM & YC anyways), it
isn't likely to be enough of an issue.
jpegshinobi (03/12/2009 04:31pm):
Zephir (02/23/2009 04:36pm):
Uthief (02/23/2009 03:57pm):
mrapex (08/21/2008 03:06pm):
Everzwijn (08/15/2008 11:01am):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
10/10
Falconewing (04/20/2009 06:47pm):
jpegshinobi (03/12/2009 04:31pm):
Zephir (02/23/2009 04:36pm):
Uthief (02/23/2009 03:57pm):
mrapex (08/21/2008 03:06pm):
Falconewing (03/22/2009 12:00pm):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
Everzwijn (08/15/2008 11:01am):
10/10

Cereal Killer (04/20/2009 09:55pm):
10/10 I made a game on this map as BH, but switched to AB, BEWARE THE ORANGE!!!
DrWalkItOff (03/04/2010 06:12pm):
Amazing. o.o
Noisyfoxx (01/12/2014 10:54am):
Falconewing (04/20/2009 06:47pm):
jpegshinobi (03/12/2009 04:31pm):
Zephir (02/23/2009 04:36pm):
Uthief (02/23/2009 03:57pm):
mrapex (08/21/2008 03:06pm):
Falconewing (03/22/2009 12:00pm):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
Everzwijn (08/15/2008 11:01am):
10/10
Veritech (01/14/2014 11:14am):
Noisyfoxx (01/12/2014 10:54am):
Falconewing (04/20/2009 06:47pm):
jpegshinobi (03/12/2009 04:31pm):
Zephir (02/23/2009 04:36pm):
Uthief (02/23/2009 03:57pm):
mrapex (08/21/2008 03:06pm):
Falconewing (03/22/2009 12:00pm):
Dragonm137 (08/15/2008 01:59am):
Nibbles On Marshmallows (08/14/2008 07:12pm):
Days Of Ruin (08/14/2008 03:01pm):
DuelStriker (08/14/2008 02:40pm):
Everzwijn (08/15/2008 11:01am):
10/10
ptaward (03/20/2014 12:23am):
Its a fun map. My team beat Volcove after he
resigned on the 12th day. It seems the map has
some balance issues. The combined funds of the
team greatly outweigh the lone player. The 4 of us
had 121,000 and he had 62,000.
Madlad Mapper XpH.eXl (07/17/2020 04:32am):
There's something to be said about Jake being able to blow the timer infantry away with two
rockets on his SCOP, but that aside this map looks quite solid and fun!
Soaprman (10/17/2020 06:43pm):
Cool map, though in our game, Javier as the boss + random weather sure made for a rough time lol
SpaceRaton (10/31/2020 12:29pm):
Don't let the boss be Javier!!
ShiningForce4 (10/09/2022 02:17pm):
I give this a 0. As soon as the fighters crash black hole can cap in 2 turns
ymadbroitme (10/15/2022 04:46pm):
nice



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.