Creator: Fungi127 || First Published: 08/11/2008 || Players: 4 || Size: 23x23
Categories: None
Rating: 6.25 in 4 ratings
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Comments:
Fungi127 (08/11/2008 03:35pm | Edited: 08/12/2008 11:49am):
Would've added more reefs, but they looked fugly as sin.

Moving on, you may want to beef up the amount of money you get per property if you want to
see a lot of naval activity. The centre is kinda cramped, and ALL of the property there
is contested, except for the port.

Possible changes I could implement that I thought of:

Add an extra pre-owned base in each of the corners - only problem is there would be too
many production facilities for my tastes.
BM - NE
RF - SW
AB - SE
BD - NW

Add a Black boat for each country on somebody else's port, 90 degree wise. e.g. AB's
would be near BM's, etc. etc.

Make the sea smaller on all sides by one. This would get rid of the reefs altogether, and
make Rockets more powerful.

Any suggestions of any kind would be greatly appreciated and probably implemented ASAP.

EDIT: These are just ideas that I thought that could make this map more interesting.
Should I implement them? Do I need more terrain variety? Are the properties too clumped
together? Are there enough of them? Are there too much? What can I do that would make
this map better?
Days Of Ruin (08/12/2008 09:11pm):
Maybe some more forests.
Meta Rexy (09/16/2008 09:23pm | Edited: 11/17/2008 07:24pm):
This map is hellish.
Infantry and artillery are all you're gonna need in such a cramped center X_X
I suggest making the center a bit bigger...
I think AB and BD get more of an advantage in the middle, having more accessibility to the
cities in the middle not being bogged down by the mountains... combine that with sami and
you've got one hell of a problem.
perhaps you could place ports halfway between the ports of the outer ring battlefield...
makes sea units a lot more mobile... if you don't want anybody to capture a port like that
put a ghost unit on it.. :P
Reylly (08/06/2009 10:49am):
10 for reference.



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