Creator: Mafiasco || First Published: 08/13/2008 || Players: 2 || Size: 20x20
Categories: None
Rating: 7.29 in 7 ratings
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Comments:
Mafiasco (08/13/2008 12:24am):
Enter an epic naval battle as these two ships battle for dominance!

This map is meant to be a naval warfare map, so the income is high and both sides start
with 8 properties to jump-start the game. The side islands are small enough that they
won't control the outcome of the game, but don't underestimate their importance!
Also, while this map may be a little chokepoint-heavy, this shouldn't be a factor if you
dominate the sea. Just blow away their land units with your navy, though beware, because
with the high income on this map, a boat bristling with Rockets is a formidible foe.

No CO Powers recommended since many of them have specific impact on the game, such as
bonuses to naval or air units. You may also want to ban Black Bombs from all games.

EPIC MODE (the way this map was meant to be played):

-Turn Fog On: You will need to use air units to scout the water in order for your navy to
battle efficiently. The triple coordination of land, air, and sea should be an awesome
(and fun) challenge.
-Ban Bomber, Stealth, and Black Bomb. This will put the emphasis on the naval combat,
while the air units are primarily for scouting. Carriers will remain useful because
blacking out the opponent's vision is one of the keys to winning the naval battle.
Mafiasco (08/13/2008 12:25am):
If you want some very fast and furious gameplay, set funds to 2000. I haven't made the map
for 2000 funds, but I am testing it now and it may be fun =).
Mafiasco (08/13/2008 01:01am | Edited: 08/13/2008 01:01am):
edit: double post
Red113 (08/13/2008 05:42am):

Visually appealing!
demonhands (08/13/2008 11:34am):
you sunk my battleship!

10.10
lordliam (08/13/2008 12:36pm):
this is the most epic map i've seen in a while
i like how you really made it like a naval combat thing :D
rast2 (08/20/2008 11:25pm):
FTA. One infantry doesn't make up for going second when both sides start with 8k income.
Fix it by turning cities and port back to neutral -- balance is worth the slow first few
turns.

I also suggest getting rid of the airport, adding one mroe port, and more cities.

The corner islands don't have enough beaches. Very easy to block off.
lindsay40k (09/10/2008 08:50pm):
I'd suggest banning all vehicles other than indirects if this is a 'Marine' battle.
Boarding actions are rarely undertaken by tanks...

Maybe PD a Piperunner or two as defence turrets?



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