Creator: Silent killer || First Published: 08/25/2008 || Players: 2 || Size: 10x10
Categories: None
Rating: 8.17 in 6 ratings
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Comments:
Silent killer (08/24/2008 04:40pm):
Okay I was very tired when I made this map so there may be a couple of problems with it.
but I can just change it.
DuelStriker (08/25/2008 10:53am):
The map title lies.
Everzwijn (08/25/2008 11:01am):
Fix FTA please.
Silent killer (08/25/2008 11:04am):
Oh man I forgot.Thanks for telling me.

Silent killer (08/25/2008 11:05am):
There we go.
DuelStriker (08/25/2008 11:06am):
Oh, and also: YES A DECENT MAP. WE NEED MORE DECENT MAPS. THANK YOU SO MUCH
FOR BREAKING THE CRAPPY MAP STREAK, THANK YOU SO MUCH. YOU'RE GETTI NG A
10 JUST FOR DOING SO.
Everzwijn (08/25/2008 11:06am):
YAY ITS FIXED! =D

The map's a little chokepointy, but it's the first playable map in a while, so it gets a
10 anyways.
Everzwijn (08/25/2008 11:08am):
OMG DS AND ME COMMENTED PRETTY MUCH THE SAME THING AT THE EXACT SAME TIEM! =O
Silent killer (08/25/2008 11:12am):
Im just changing 1 forest as I spotted A mistake.
And thanks for the 10s.
Ploumeur (08/25/2008 01:09pm):
High starting funds means FTA recon issues. Replace HQs by labs and make neutral the
cities next to them.
Silent killer (08/25/2008 01:12pm):
Ok
Silent killer (08/25/2008 01:14pm):
Is that right.
Ploumeur (08/25/2008 01:34pm):
Yes, 10.
Harti1990 (08/26/2008 07:37am):
Chokepoints/10
blanci1 (08/26/2008 11:55am):
i like to play on variety of maps including some small ones,,,,,
yeah looks a bit chokey with only two 1 tile wide vehicle passes
but .. well... it could be a good choke-point training ground ! ... well timed use of mechs and
indirects jumping rivers and hills may catch your enemy off guard...
failing that ....shift a couple of hills and/ or put some comms and silos !



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