Creator: DualStriker3 || First Published: 08/25/2008 || Players: 2 || Size: 23x23
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
DualStriker3 (08/25/2008 01:11pm | Edited: 08/25/2008 01:57pm):
inb4 anyone and everyone >_> Not a self-10 btw. |
|
Everzwijn (08/25/2008 01:43pm):
^lies |
|
DualStriker3 (08/25/2008 01:56pm):
OMGWTF FOURTH ACCOUNT I don't know how well this will play out, so I'll need to test it. I'm sure there's a symmetry mistake somewhere, so if you spot one let me know, and I'll fix it. Piperunners are NOT in range of pipeseams, and breaking them early would probably be a mistake, as your enemy can assault your HQ. Also, ghost penguins on pipes. Concept slightly based off of one used by Metalic_Dragon. If you can save your HQ area in time, it can serve as a healing area with those black boats. Also, notacrappymap/10 |
|
BadFurDay (08/25/2008 02:48pm):
ghost penguins on pipes/10 |
|
blanci1 (08/26/2008 10:17am):
i havent deciphered whats going on in the corners yet (so i wont rate)... because i was a bit distracted by the maps shear size. Is all that distance useful in some way ? |
|
DuelStriker (08/26/2008 11:53am):
The corners are the HQ areas, and they can be broken into by the enemy if you're not careful. You have a small number of units which will be overrun if you're not quick enough. The black boats serve as healing points for your units. Basically everything that's been stated in the third comment... |
|
Red11 (08/26/2008 02:52pm):
Maybe you could rename this map "Post Soviet weapons junkyard" ? You've got a black boat on a missile base, that will have to be dragged away by infantry like a beached whale, a cruiser rusting on a pipeseam and a great heavy, immovable piperunner stranded on hilltop surveying the wasteland, like a dying martian. |
|
DuelStriker (08/26/2008 03:49pm):
...that's the point. The black boats are on silo tiles that are already launched. The cruiser can help somewhat against air units if they try to break through. The piperunner helps defend the HQ, and it's on a mountain because mountains provide 4 defense stars. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites