Creator: Shadow Star || First Published: 08/26/2008 || Players: 2 || Size: 20x20
| Categories: B-Rank, Mixed Base, Standard | ||
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| Comments: |
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Shadow Star (08/26/2008 07:48pm | Edited: 08/26/2008 07:49pm):
It's just a straightforward map. a little chokeheavy, so, I'm not really sure what to do about that. This is replacing my Ghost map that I made. I updated the battle areas to include a relatively open area in th emiddle. (4 tiles wide) and 4 pipe seams to travel through to another enemy location. I don't know how the rest of the map works out, there are a lot of bases, but very few are actually usable as anything but cities.a fair amount of the cities (10/20) are also ghosted. As with almost every map, I'd suggest banning the 5, if it's still 5. |
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Ducky (08/26/2008 08:29pm):
estimated 14 ghost bases because you said there were 10 ghost cities and I count 24 megatanks. |
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Nyvelion (08/27/2008 09:36am | Edited: 07/21/2016 08:48am):
You think OS has enough starting MegaTanks? Too many MegaTanks, and too few Hq's. |
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airob (07/25/2009 08:51pm):
10d =D |
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tst5381 (01/27/2010 06:28pm | Edited: 01/27/2010 06:31pm):
I played this map and find it absolutely awesome. The strength of each frontline keeps changing during the game process. First the outer factory side breaks the seams and comes in to steal cities. Then the inner side gains two supporting bases on the corner (which was locked in pipes) and start to fight back. How to manage your strategies to maintain advantage while the situation changing requires a solid tactical skill. |
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ShiningForce4 (03/27/2022 05:53pm):
How is purple and pink expected to beat red. This is madness. |
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ShiningForce4 (03/27/2022 05:53pm):
How is purple and pink expected to beat red. This is madness. |
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Scone (09/12/2022 08:19pm | Edited: 09/13/2022 01:37am):
Fun map to play on. Banning megatank production makes sense, but without stealth fighters it becomes a bit too hard to break an opponent who may have lots of piperunners built. |
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