Creator: MoreSullamaps || First Published: 09/01/2008 || Players: 2 || Size: 18x18

























































Categories: B-Rank, Base Light, Standard | ||
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For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
sulla (09/01/2008 08:04am):
I created this map while listening to the band Devo. So I decided to make something a bit weird just like Devo themselfs. It should be ballanced though. |
Ingraved (09/01/2008 08:52am):
Pretty sweet XP |
blanci1 (09/01/2008 10:38am):
We Are Not Men ...... looks pretty hot, pretty quick.. get ready for human spell checkers ..... i feel you are trying to create a map beyond my powers of control .... has anyone ever died from eating too much spam? ..... wierd comments for wierd map. :) |
amthc356 (09/01/2008 12:29pm):
Moresullampas = More Pending Removal Maps? >_> |
Days Of Ruin (09/01/2008 01:41pm):
A Rank? It's pretty good but not that good. 8/10 |
sulla (09/02/2008 04:49pm):
Amthc that isnt a fair comment the last pending removal map i had was ages ago. |
sulla (09/02/2008 06:13pm | Edited: 09/03/2008 06:15am):
Oh your saying I am more pending removal maps???? That wasnt me |
nerd-boy (10/09/2008 12:04pm):
Personally I'm not a fan of silo tiles--they don't look very aesthetic. However, in spite of this, I think they work here, although you may want to consider making a few of them forests for more hiding places in Fog. |
lindsay40k (10/17/2008 10:00am):
This looks like an interesting map. I second nerd-boy's suggestion re Silo tiles. Catch me in chat, I fancy a few playtest games on it. |
Meta Rexy (11/03/2008 10:49pm):
I don't like how the comm towers are virtually impossible to steal from the other player. Aside from that it feels a little bit on the plain side. Perhaps some mountains/bridges should be added :P oh well. 9/10. :) |
MoreSullamaps (11/15/2008 05:33am):
Well you gave it a high rating for map that is a b it plan lol, thanks a lot. |
Nyvelion (03/01/2009 10:48pm):
perv |
Falconewing (07/20/2009 10:38am):
Nyvelion I agree with you.O_o CHANGE THE NAME!!!!!?!?!?!??!?!?!?!?! |
Red11 (03/04/2010 11:03am):
great map, I played this against the author, shortly after he made it, and soon after he left. |
sulla (03/02/2011 10:07am):
This map is in the top 100? |
Kruegster (03/02/2011 05:18pm):
The map looks pretty great. But I am wondering, is there any point to the com towers? The capitals are in the middle and are much more contestable, so nobody is going to go for a com tower when they can go for the capital. You said you want weird, so here's a thought for an additon... If you want to do something really weird, you could move the com towers to the other 2 corners to be under the rockets. If a player takes over his corner where his rocket is, he gets to decide if he wants to disband the rocket to get the com tower. Disbanding units is fun! |
sulla (03/03/2011 07:39am):
My map Freedom of choice is better than this one. Glad I got into the top 100 though. |
blanci1 (03/17/2011 11:05pm):
@kruegter .. nice idea, but actually in my game here in Fog the rocket on the forest was very intereting regarding its visibility. I like Kreugter idea for another map. Also, even though the comm is not contestable it plays an important role early-middle game becaue you need to choose a good moment to invest time and go back for it, and also bringing that infantry forward can be greatly assisted by transport-- the timing of such could easily make or break ... |
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