Creator: -T- || First Published: 09/18/2008 || Players: 2 || Size: 30x20
Categories: None
Rating: 4.00 in 2 ratings
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Comments:
Zovea (09/18/2008 02:00am):
Looks like a war room map on AW2
funwes (09/18/2008 12:57pm):
Remove one comm tower per side
Give both teams 2 starting bases (otherwise you've overcountered FTA, giving STA)
If you want that many bases, move them a bit away
But since it looks like you could afford it, I'd say take out the northern neutral bases
and move the southern central bases away from each other
Are ports shoal/river locked on purpose?
amthc356 (09/18/2008 02:11pm):
funwes (09/18/2008 10:57am):
Remove one comm tower per side

why? Is there anything wrong with both sides having extra attack?
funwes (09/18/2008 03:06pm):
Well, it makes Javier the first pick no matter what (unless you just ban).
Ducky (09/18/2008 03:38pm):
probably didn't realize that the shore automaticlly makes itself on here and was using them to
draw a shore.
-T- (09/18/2008 07:51pm):
Originally made the comm towers so that the player had to pick which direction to expand,
up or down. After playing realised it was easy to expand in both directions. Made the comm
towers in the middle to be fought over.


And also only put 1 base in the middle down the bottom to mirror the airport at the top.
And moved starting bases away from each other. Gave both players 2 bases, as when I played
there was a bit of STA.


Err, didn't realise the shores automatically drew themselves.
Ducky (09/18/2008 09:24pm):
yes, I got it!
funwes (09/19/2008 09:02am):
centralized bases aren't good, btw



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