Creator: COeagle || First Published: 09/07/2005 || Players: 7 || Size: 40x30
Categories: None
Rating: 5.57 in 14 ratings
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Comments:
Raz Takasha (04/13/2005 11:03am):
*3* Hmm... A little droll. The idea is nice, and the map
doesn't 'look' bad, but it seems very weak in play. BH has
around 25 properties, more than enough to single out one
army and storm them, which only has 6 properties (BTW, BD
doesn't have an airport, and all the others do. Was this
intentional?) As I was saying... In extent to being able
to single out one army, BH has excellent choke-point defense
against, GE, BM, YC, and RF. Also bridge chokes against BD.
So, if they focus on OS of BD (which have the biggest
potential for growth), it won't be hard to defend against
the measly western armies. I love the idea, but BH just has
too much of an advantage for a human to control it.
COeagle (04/22/2005 07:33pm):
Finally, Comments! Well, the map is designed for 1 vs. 6.
swissjak (04/26/2005 01:07am):
whats the point in giving YC and GE ports in the first place? Nothing they can do with them.

As has already been stated, good idea, needs a 2.0
COeagle (04/26/2005 05:40pm):
The point is so the BM ships could pass, and you could use a battleship defense. The ports
are nto totally useless, as you could pass the bridges =P.
Glenstorm (04/28/2005 12:47pm):
I like what youve done with the ports, but like Raz has said, BH can easily hold off the
countries to its left/south while conquering brown desert and the vast number of nearby
neutral properties.
COeagle (05/01/2005 05:45pm):
I love port bridges and cool shape of land ^_^. I also like this kind of terrain. I'm working on a
2.0.
Riukken (10/07/2005 04:58am):
Great idea. I dislike though how you made BD alone but with all those neutral properties they
should be fine. I give this map a 6.
DuelStriker (02/21/2008 12:29pm):
BH with 8 bases and all of those starting funds should easily be able to flood the allies with
infantry before they can even get good footing.



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