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| Comments: |
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mrapex (09/27/2008 07:03pm):
FTA counter is way off. It's helping BM by giving him more funds + infantry first. I see no reasonable way to counter this. |
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Ducky (09/27/2008 07:18pm):
Blue can get base on third turn Red has to wait until the 5th. |
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amthc356 (09/27/2008 07:52pm):
-8? try removing the infantry, making (4,3) neutral, and making (2,6) BM's |
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samgetan (09/28/2008 01:55am):
Well,Fixed? |
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CO_Raven (09/28/2008 04:07am):
I think the problem is better solved by moving the infantry than deleting it. |
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samgetan (10/01/2008 07:31am):
Fixed. |
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CO_Raven (10/13/2008 01:29am | Edited: 10/18/2008 06:12pm):
You prettymuch took out the fta counter, giving OS an advantage with the infantry (which is better early on) Also, adding in some of those seams somewhat declares who will get what properties. I think your map will be funner to play on when almost everything can be contested. (kind of like our game) Maybe a little too Grit friendly too. I already know you intend to use him on this map. and only sensei will be the only other way to go while keeping the fight interesting. (Javier is at a slight disadvantage since key properties are blockaded, a grit friendly situation. Hachi makes the fight too simple.) But then you ban both sensei and hachi in your games. This map is starting to look like a map rigged for Grit. -- Also, here's the banned CO list you're using. Colin, Hachi, Hawke, Javier, Kanbei, Kindle, Lash, Sami, Sasha, Sensei, Sturm, Von Bolt. Note that Grit is not among them. Basically, you're trying to remove all of Grit's competition. I like using Grit too but he's extremely strong already without having a map rigged for him and banning every non-Grit CO with as much as a ghost of a chance against him. (many of these chances are very small already) Oh, and BM again has no fta counter since OS has an infantry too... |
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